NEXUS-bodycam-1.4.4-+-1.20.1-forge
Curse Maven Snippet
What's new
What's new in 1.4.4 (Forge)
Idle-shake rework - the camera finally idles like a real bodycam.
What changed
- Idle shake rebuilt (INTENSE / EXTREME presets): the idle motion used to oscillate the camera at up to ~4.5 Hz vertically - at INTENSE it jumped up/down very fast, and at EXTREME it looked drunk. It is now a slow hand-held sway plus a small capped tremor: presets and sliders change how deep the motion runs, never how fast it twitches (visible rate stays under ~1.5 Hz).
- Idle shake frequency slider tamed to 0.1-1.5 (was 0.1-5.0). Values saved above 1.5 are corrected on load, so old configs cannot push the camera into fever territory.
- Same feature set as 1.4.35: breathing, audio-synced footsteps with surface reactions, fisheye + defocus post-FX, vignette blur, lens smudge/condensation, grain, impact & landing kicks, camera inertia, weapon sway, gait-aware head bob, full config screen - all optional TACZ integration included.
Fixes (carried over from 1.4.35)
- Crash when joining a world (
NoSuchMethodException: Camera.setPosition): a leftover Fabric-port method looked up Camera internals via reflection using Mojang mapping names, which do not exist in a real Forge (SRG) runtime. The dead camera-transform path was removed; the live camera code uses the mixin shadow path like every other hook. - Mods screen "Config" button was greyed out: the config screen factory is now registered, so the in-game config screen opens from Mods -> NEXUS Bodycam -> Config.
Install
Drop NEXUS-bodycam-1.4.4+1.20.1.jar into your mods/ folder. Client-side only - no server install needed.
Minecraft 1.20.1 - Forge 47.2.0 - client-side only.
Source, issues and wiki: https://github.com/jhfuheuiwfh/nexus-bodycam-mod
AI disclosure: Mostly ai-generated code and assets, with some user-made code!
This mod has no additional files