File Details
stone-age-1.20.1-1.5.1.jar
- R
- Nov 17, 2024
- 927.60 KB
- 413
- 1.20.1
- Forge
File Name
stone-age-1.20.1-1.5.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Charcoal Pit: Reloaded v1.5.1 for Minecraft 1.20.1
- See github commits
- Fixed unlit torch right click on fire doesn't work
- Code cleanup
- Merge fix
- Added generated files to git
- Fixed tool compatibility problem, closes #51
- LootTable data generator
- Generated recipes and advancements
- CraftTweaker: Fixed crash when recipe is removed, Closes #49
- CraftTweaker: Fixed issue with custom recipes that use damageable items, Closes #39
- CraftTweaker: Configurable disabled blocks
- Debug: Runtime CraftTweaker
- Fixed flint workbench recipes layout in manual, Closes #46
- Fixed spawning and bounding box of mobs
- Added configurable list for disabled blocks until end of stone age
- Fixed activation of blocks
- Decreased structures spawn rate Closes #48
- Added Coelacanth fish
- Added Terror Bird
- Finite water source, aqueduct draining water
- Does not spawn vanilla entities in structures, Closes #21
- Increased stick drop rate
- Added stone tablet recipe
- Fixed item additional information and tile entities naming
- Fixed flint spear rendering
- Fixed milling does not do when result is almost full
- Fixed problem with compatibility with inventory sorter mod
- Millstone returns two outputs
- Fixed millstone use animation, support for multiple items per input
- Fixed position of items in JEI for millstone recipe
- Reworked rendering of dried grass bed
- Fixed wrong render type
- Fixed aqueduct rendering
- Fixed CraftTweaker INSTANCE field
- Configurable breeding result of wild animals after generations in captivity
- Fixed config spawn biome blacklist/whitelist
- added recipe for unlit torch in flint workbench
- removed leather from llama, donkey and trading llama loot table
- added blacklist/whitelist for spawning biomes for mod entities
- added support for CraftTweaker
- fixed millstone loot table
- fixed fowl takes fall damage
- injecting loot table instead of providing data pack
- added flint workbench recipe for boats
- saplings drops from dirt with low chance
- bones and sticks drops also from gravel, sand or dirt
- changed stone chest opening/closing sound
- chopping with wood in offhand
- fixed problem with animal and structure spawning configuration
- added terracotta and pot recipes for flint workbench
- added thatch block, stairs and slab
- gated usage of vanilla crafting table after finishing stone age
- replaced vanilla stone tools with improved stone tools
- fixed crash when running server-side only
- fixed interaction with another mods
- added cobweb mesh
- fixed grammar, thanks to 'n00balakis'
- renamed and reworked antler tools to bone tools, tools now have random chance to good/bad additional properties
- fixed issue with flint workbench wrong recipe detection
- render ghost crafting result when valid recipe available in flint workbench
- added fishing net
- fixed metadata cleared when put into flint workbench
- fixed saber-tooth tigers spawning like hell
- implemented in-game manual
- fixed crash when new mob raids beetroot
- fixed missing saber-tooth loot table
- fixed wood material blocks cannot be harvested by axe
- configurable aquaduct effect range, fill per tick and use per tick
- all blocks from wood material harvestable only with axe
- added rhino tusk and saber teeth
- added woolly rhino entity
- added saber-tooth tiger entity
- fixed TOP values after restart
- added Mammoth entity
- moved tools to mod group
- integrated TheOneProbe
- drying rack improved add/remove item
- fixed Aquaduct connecting vertically
- See github commits
v1.3.3 and above are developed by TeamMoeg
- See github commitsv1.3.2
- Fixed missing millstone bottom texture- Fixed unlit torch right click on fire doesn't work
v1.3.1
- Fixed JEI integration, closes #54v1.3.0
- Fixed patchouli book- Code cleanup
- Merge fix
- Added generated files to git
- Fixed tool compatibility problem, closes #51
- LootTable data generator
- Generated recipes and advancements
- CraftTweaker: Fixed crash when recipe is removed, Closes #49
- CraftTweaker: Fixed issue with custom recipes that use damageable items, Closes #39
- CraftTweaker: Configurable disabled blocks
- Debug: Runtime CraftTweaker
- Fixed flint workbench recipes layout in manual, Closes #46
v1.2.5
- Fixed flint spear attribute registration- Fixed spawning and bounding box of mobs
- Added configurable list for disabled blocks until end of stone age
- Fixed activation of blocks
- Decreased structures spawn rate Closes #48
- Added Coelacanth fish
v1.2.4
- Fixed forced abandoned camp spawn rate- Added Terror Bird
v1.2.3
- Fixed server crash in feature generation, Closes #45- Finite water source, aqueduct draining water
- Does not spawn vanilla entities in structures, Closes #21
- Increased stick drop rate
- Added stone tablet recipe
- Fixed item additional information and tile entities naming
v1.2.2
- Added patchouli manual book- Fixed flint spear rendering
- Fixed milling does not do when result is almost full
- Fixed problem with compatibility with inventory sorter mod
- Millstone returns two outputs
- Fixed millstone use animation, support for multiple items per input
- Fixed position of items in JEI for millstone recipe
- Reworked rendering of dried grass bed
- Fixed wrong render type
- Fixed aqueduct rendering
- Fixed CraftTweaker INSTANCE field
- Configurable breeding result of wild animals after generations in captivity
- Fixed config spawn biome blacklist/whitelist
v1.2.1
- fixed CraftTweaker function namesv1.2.0
- fixed TOP mod integration- added recipe for unlit torch in flint workbench
- removed leather from llama, donkey and trading llama loot table
- added blacklist/whitelist for spawning biomes for mod entities
- added support for CraftTweaker
v1.1.4
- fixed injecting loot tablesv1.1.3
- fixed leather dropping from horses- fixed millstone loot table
- fixed fowl takes fall damage
- injecting loot table instead of providing data pack
- added flint workbench recipe for boats
- saplings drops from dirt with low chance
- bones and sticks drops also from gravel, sand or dirt
- changed stone chest opening/closing sound
- chopping with wood in offhand
- fixed problem with animal and structure spawning configuration
v1.1.2
- fixed server only crash #9- added terracotta and pot recipes for flint workbench
- added thatch block, stairs and slab
v1.1.1
- completed advancement tree, fixed grammar thanks to 'n00balakis'- gated usage of vanilla crafting table after finishing stone age
- replaced vanilla stone tools with improved stone tools
- fixed crash when running server-side only
- fixed interaction with another mods
v1.1.0
- improved configuration for better mod setup by modders- added cobweb mesh
- fixed grammar, thanks to 'n00balakis'
- renamed and reworked antler tools to bone tools, tools now have random chance to good/bad additional properties
- fixed issue with flint workbench wrong recipe detection
- render ghost crafting result when valid recipe available in flint workbench
v1.0.5
- added generated structures - abandoned camp and burial place- added fishing net
v1.0.4
- added meat for all new mobs- fixed metadata cleared when put into flint workbench
- fixed saber-tooth tigers spawning like hell
- implemented in-game manual
- fixed crash when new mob raids beetroot
v1.0.3
- aquaduct water can flow downward (aquaduct below is filled)- fixed missing saber-tooth loot table
- fixed wood material blocks cannot be harvested by axe
v1.0.2
- added backpack- configurable aquaduct effect range, fill per tick and use per tick
- all blocks from wood material harvestable only with axe
- added rhino tusk and saber teeth
- added woolly rhino entity
- added saber-tooth tiger entity
- fixed TOP values after restart
v1.0.1
- added mammoth tusk item- added Mammoth entity
- moved tools to mod group
- integrated TheOneProbe
- drying rack improved add/remove item
- fixed Aquaduct connecting vertically

