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Stone Age for TWR Modpack

Bringing the neolithic mobs and tech to the game!

File Details

stone-age-1.16.5-1.4.4.jar

  • R
  • Aug 16, 2022
  • 1.70 MB
  • 337
  • 1.16.5
  • Forge

File Name

stone-age-1.16.5-1.4.4.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:neolithic-world-534605:3937806")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Stone Age v1.4.4  for Minecraft 1.16.5
   - See github commits

v1.3.3 and above are developed by TeamMoeg

   - See github commits

v1.3.2

   - Fixed missing millstone bottom texture
   - Fixed unlit torch right click on fire doesn't work

v1.3.1

   - Fixed JEI integration, closes #54

v1.3.0

   - Fixed patchouli book
   - Code cleanup
   - Merge fix
   - Added generated files to git
   - Fixed tool compatibility problem, closes #51
   - LootTable data generator
   - Generated recipes and advancements
   - CraftTweaker: Fixed crash when recipe is removed, Closes #49
   - CraftTweaker: Fixed issue with custom recipes that use damageable items, Closes #39
   - CraftTweaker: Configurable disabled blocks
   - Debug: Runtime CraftTweaker
   - Fixed flint workbench recipes layout in manual, Closes #46

v1.2.5

   - Fixed flint spear attribute registration
   - Fixed spawning and bounding box of mobs
   - Added configurable list for disabled blocks until end of stone age
   - Fixed activation of blocks
   - Decreased structures spawn rate Closes #48
   - Added Coelacanth fish

v1.2.4

   - Fixed forced abandoned camp spawn rate
   - Added Terror Bird

v1.2.3

   - Fixed server crash in feature generation, Closes #45
   - Finite water source, aqueduct draining water
   - Does not spawn vanilla entities in structures, Closes #21
   - Increased stick drop rate
   - Added stone tablet recipe
   - Fixed item additional information and tile entities naming

v1.2.2

   - Added patchouli manual book
   - Fixed flint spear rendering
   - Fixed milling does not do when result is almost full
   - Fixed problem with compatibility with inventory sorter mod
   - Millstone returns two outputs
   - Fixed millstone use animation, support for multiple items per input
   - Fixed position of items in JEI for millstone recipe
   - Reworked rendering of dried grass bed
   - Fixed wrong render type
   - Fixed aqueduct rendering
   - Fixed CraftTweaker INSTANCE field
   - Configurable breeding result of wild animals after generations in captivity
   - Fixed config spawn biome blacklist/whitelist

v1.2.1

   - fixed CraftTweaker function names

v1.2.0

   - fixed TOP mod integration
   - added recipe for unlit torch in flint workbench
   - removed leather from llama, donkey and trading llama loot table
   - added blacklist/whitelist for spawning biomes for mod entities
   - added support for CraftTweaker

v1.1.4

   - fixed injecting loot tables

v1.1.3

   - fixed leather dropping from horses
   - fixed millstone loot table
   - fixed fowl takes fall damage
   - injecting loot table instead of providing data pack
   - added flint workbench recipe for boats
   - saplings drops from dirt with low chance
   - bones and sticks drops also from gravel, sand or dirt
   - changed stone chest opening/closing sound
   - chopping with wood in offhand
   - fixed problem with animal and structure spawning configuration

v1.1.2

   - fixed server only crash #9
   - added terracotta and pot recipes for flint workbench
   - added thatch block, stairs and slab

v1.1.1

   - completed advancement tree, fixed grammar thanks to 'n00balakis'
   - gated usage of vanilla crafting table after finishing stone age
   - replaced vanilla stone tools with improved stone tools
   - fixed crash when running server-side only
   - fixed interaction with another mods

v1.1.0

   - improved configuration for better mod setup by modders
   - added cobweb mesh
   - fixed grammar, thanks to 'n00balakis'
   - renamed and reworked antler tools to bone tools, tools now have random chance to good/bad additional properties
   - fixed issue with flint workbench wrong recipe detection
   - render ghost crafting result when valid recipe available in flint workbench

v1.0.5

   - added generated structures - abandoned camp and burial place
   - added fishing net

v1.0.4

   - added meat for all new mobs
   - fixed metadata cleared when put into flint workbench
   - fixed saber-tooth tigers spawning like hell
   - implemented in-game manual
   - fixed crash when new mob raids beetroot

v1.0.3

   - aquaduct water can flow downward (aquaduct below is filled)
   - fixed missing saber-tooth loot table
   - fixed wood material blocks cannot be harvested by axe

v1.0.2

   - added backpack
   - configurable aquaduct effect range, fill per tick and use per tick
   - all blocks from wood material harvestable only with axe
   - added rhino tusk and saber teeth
   - added woolly rhino entity
   - added saber-tooth tiger entity
   - fixed TOP values after restart

v1.0.1

   - added mammoth tusk item
   - added Mammoth entity
   - moved tools to mod group
   - integrated TheOneProbe
   - drying rack improved add/remove item
   - fixed Aquaduct connecting vertically

v1.0.0