Neo Industrial 0.56.97
Curse Maven Snippet
What's new
New
- Improved Nano Saber: the nano saber plus a lapotron crystal, 2 dense steel plates, 2 lapis dust and a carbon plate (keeps the charge). When on it deals 21 (the nano saber, 16): zombies, skeletons and creepers die in one hit. Stores 1,000,000 EU at EV and drains 20 EU/t. Aqua name (rare). Not from IC2.
- Saber sweep: the nano saber and the improved one do the sword sweep attack (fully charged hit, standing or walking). When on, nearby mobs take 8 (nano) or 16 (improved). They have their own sound: an energy blade passing by. They still can't be enchanted.
- Buckets for biomass, distilled water, UU-matter, coalfuel and biogas: they pick up the source, place it, and machines use them as containers. Gases (steam, superheated steam, compressed air) stay in cells only. The UU-matter bucket can't be scanned or replicated.
- Experience as a fluid (20 mB per point) and the Experience Collector, which stores your levels and passes them to the Infuser.
- Furnace experience: the Iron, Electric and Induction Furnaces give experience like vanilla's.
- Creative tab: the BatBox, CESU, MFE and MFSU (and their chargers) also come fully charged.
Gameplay changes
- Biogas: it is a liquid now. Poured out, it flows along the ground like water, you can swim in it and drown; it used to rise like the gases.
- Infuser: it starts by itself with the tool, 3 lapis lazuli and 6300 mB of experience in its tank. It works like a furnace: everything is only taken when it finishes, and removing something before that resets it with nothing lost. It also takes the Mining Drill and the Diamond Drill, which come out with Extraction and keep their charge.
- Anvil: it no longer adds enchantments to electric gear, in creative either.
- Overvoltage: a machine that blows up hurts 4 times more: at 2 blocks it kills even with full diamond armor. It breaks the same as before.
- Turning machines: almost all of them can now face up or down with the wrench, for example a heat generator under a boiler.
- Wrench: right-click dismantles and sneak + right-click rotates (it was the other way round); it makes a quiet steel ratchet sound.
- Machine level: each machine's tooltip says whether it is basic, intermediate, advanced or industrial (LV to EV). The Thermal Centrifuge becomes advanced (HV) and the Condenser intermediate (MV).
- Induction Furnace: a third upgrade slot, and it takes transformer upgrades.
- Condenser: 4 vent slots (up to 410 mB/t); extra vents from an old condenser move to free slots or drop.
- Pump: it empties a lake from the outside in and no longer loses contact with it. With water that refills itself (sea or a 2 × 2 pool) it always takes the source in front.
- RTG and Radioisotope Heat Generator: one pellet per slot (old stacks are spread out).
- Electric Kinetic Generator: marked as deprecated (its KU only turn back into EU).
- Heat generators: all five give heat through a copper plate on the front and show their animated face at the back.
- Tools: the Forge Hammer, Cutter, Treetap and Wrench show their uses (current / maximum).
- Iridium Shard: uncommon (yellow name, like the ore).
GUIs
- Energy bolt instead of bars: Miner, Advanced Miner, Pump, Scanner, Replicator, Sorting Machine, Batch Crafter, Infuser and Electric Heat Generator.
- Scanner: new GUI: the item at the top left with the bolt and the memory crystal below it, the progress bar to its right and the upgrades in a column inside the panel.
- Mass Fabricator: no vertical bar (progress is a % next to the amplifier bar), the tank next to the cells and the upgrades inside the panel.
- Replicator: the bolt next to the progress bar and the output further right.
- Pattern Storage: text no longer overlaps the buttons and the crystal slot lines up with them.
- Steam Boiler: new GUI with no inventory (water comes in through pipes): pressure in steps of 1, 10 and 100 bar, water in steps of 1, 10, 100 and 1000 mB/t, steam, temperature and heat displays, and the coil glowing red.
- Fermenter, Condenser, Solid Heat Generator, Electric Heat Generator, Liquid Heat Exchanger, Blast Furnace and Ore Washing Plant: new or tidied GUIs (containers before the tanks, no overlapping text, heat in displays).
- Generator and Iron Furnace: the fuel left is shown with vanilla's furnace flame, like the Solid Heat Generator.
- Silhouettes in empty slots on almost every machine: a bucket for containers, an upgrade for upgrades, and the item that goes in each slot (pickaxe, lapis, coal, crushed ore, battery, coil, drill, mining pipe, scanner, memory crystal, scrap...). The Canning Machine changes them with the mode. The Industrial Workbench shows a block with an arrow in the attached-machine slots.
- GUIs fixed in 15 machines: bigger buttons, text that no longer overflows or overlaps, and a short title for long names. The Energy-O-Mat no longer shows its stored energy.
Textures
- Iron Furnace: it looks like a cast iron stove in the iron block's color; when lit it sounds and smokes like vanilla's furnace.
- Ores: uranium, tin and lead come from vanilla's coal, iron and gold ores in another color.
- Metal blocks: tin, bronze and steel come from vanilla's iron block; lead and silver from the gold block; uranium from the netherite block.
- Forge Hammer: vanilla's mace in iron without the spike. Cutter: iron pliers.
- Insulated cables: more rubber and less metal the more insulation they have.
- Crystal Memory: vanilla's music disc in cyan (the raw one in grey).
Sounds
Quieter and less tiring, made to have the machine running next to you all the time.
- New: Solid Heat Generator (burning coal), RTG (hum with Geiger clicks), Radioisotope Heat Generator (warm heat), Scanner (static waves), saber sweep and wrench.
- Remade: Ore Washing Plant (calm water), Thermal Centrifuge (low drum), Miner (breaking rock), Advanced Miner (quieter), Replicator (energy field). The Mass Fabricator sounds like the Geothermal Generator.
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