Neo Industrial 0.56.2
Curse Maven Snippet
What's new
Requirements
- Minecraft 1.21.11 with NeoForge 21.11.45 (was 1.21.1 with NeoForge 21.1.252). Java 21.
- JEI 27.48 for 1.21.11 (optional, as before).
- The JAR name includes the Minecraft version:
neoindustrial-1.21.11-0.56.2.jar. - 1.21.1 worlds: Minecraft upgrades them when opened. Try a copy of your world first.
New content
Explosives and the reactor
- Nuke and Industrial TNT from IC2 Experimental. Industrial TNT drops everything it breaks.
- A reactor explosion leaves a nuclear crater. Reinforced blocks contain it.
- New options:
reactor.explosionScale(crater size, 0 to 3) andreactor.nukeChainReaction(charged nukes go off from other explosions).
Fluids
Fluid pipes in bronze and steel, four sizes each. They connect on their own to other pipes, machines and tanks; steel carries twice as much.
Tanks in bronze, iron, steel and iridium (32,000 to 1,024,000 mB).
- A window on the front shows the fluid with its color and level.
- They keep their contents when broken.
- Comparators read how full they are.
Fluid Canister: a big Universal Fluid Cell that holds 8,000 mB of any fluid.
Every fluid in the mod can be poured into the world with a cell. Gases (steam, superheated steam, biogas, compressed air) rise until they hit something or reach y = 150.
An empty Universal Fluid Cell collects milk from a cow.
Coalfuel, an upgraded biogas:
- 8 coal dust + a water bucket make Hydrated Coal Dust.
- The Compressor turns it into a Compressed Hydrated Coal Clump.
- In the Fluid/Solid Canning Machine, biogas + clumps make Coalfuel.
It is worth 2.5 times as much as biogas in generators, and the Jetpack flies twice as long on it. Spilled, it explodes if it touches fire or lava.
Gear
- CF Pack: a chestplate that holds 80,000 mB of construction foam and refills the CF Sprayer.
- Charging batteries (Charging RE Battery, Advanced Charging Battery, Charging Energy Crystal, Charging Lapotron
Crystal):
- they charge the electric items in your hotbar on their own;
- right-click switches between three modes: off, everything but the item in hand, and everything.
- Composite Vest: an Advanced Alloy chestplate with 9 armor and 800 durability, better than diamond.
- Jetpack (biogas):
- flies for about 60 s, then about 8 s in low power, when it can only slow the fall;
- rises up to 245 blocks;
- also runs on Coalfuel.
Materials
- Crushed Calcite: vanilla calcite in the Macerator (1 gives 1). Used to make steel.
- Hydrated Coal Dust and Compressed Hydrated Coal Clump (for Coalfuel).
Recipe and balance changes
- Steel: each ingot takes 1 iron (in any form), 4 coal dust, 2 Crushed Calcite and 1,000 mB of air.
It used to take only the iron and 6,000 mB of air.
- The Blast Furnace has two new slots for the coal dust and the calcite.
- Blast Furnaces already placed keep their contents.
- Blast Furnace: its recipe now takes a vanilla Blast Furnace at the top center, in place of an Iron Item Casing.
- Fuel rods:
- they stack when they have the same use;
- the tooltip shows their use;
- the reactor takes one per slot.
- Hazmat suit: it can now be repaired with Rubber. Its repair tag was missing, so it could not be repaired before.
Textures and sound
- New textures across the whole mod: machines (with animated active faces), blocks, ores, materials, components,
tools, armor, cables and building blocks.
- Each machine takes the color of the material in its recipe (iron, steel, lead, bronze, wood). Tiers are told apart by the color of the ports.
- Batteries and charging batteries: show their charge as red bars.
- Drills, Chainsaw and electric tools: drawn at 32×32 in the IC2 style.
- Nano Saber: animated when active.
- QuantumSuit: made of iridium, silvery white with blue details.
- Universal Fluid Cell and Advanced Alloy: redesigned.
- Machines: play soft loops while working. The Geothermal Generator has a gentler sound.
- Mod fluids: make a sound when filling and emptying cells and tanks.
Fixes
- GUI text that was invisible in 1.21.11 shows again (reactor, energy storage, miner, scanner, replicator, Energy-O-Mat, Trade-O-Mat, sorting machine, nuke and others).
- Worn armor renders correctly in 1.21.11.
- Tank fluid:
- it now shows and is no longer black;
- a full tank no longer looks empty after clicking it with a cell;
- comparators no longer get stuck on an old signal.
This mod has no additional files

