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NauTec

A magitech mod centered around the deep abyss of the oceans. Augment your player with various upgrades or transfer huge amounts of power using lasers

File Details

nautec-1.21.1-NeoForge-0.4.0.jar

  • R
  • May 8, 2026
  • 1.46 MB
  • 6.4K
  • 1.21.1
  • NeoForge

File Name

nautec-1.21.1-NeoForge-0.4.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nautec-1107394:8060028"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog (done by Saereth)

[0.4.0]

Added

  • Prism Monocle now also clears underwater fog (works in the head slot or in its curio slot). The Diving Helmet keeps its existing behavior. (#27)

Fixed

  • Crates obtained from shipwrecks, ocean ruins, and ocean archaeology now generate loot when opened. (#44)
  • Game no longer crashes when reaching any GUI screen because Jade was missing translation entries for the mixer / aquatic catalyst / laser junction tooltip-config keys.
  • Bio Reactor, Bacteria Incubation, and Bacteria Mutations recipe screens no longer show clipped or hidden tooltips when hovering bacteria slots (especially under EMI and TMRV). (#41)
  • Book recipe pages now show the correct recipes — fixed 13 stale recipe IDs across the Aquarine Steel tools and armor, Wrench, Prismarine Relay, Diving Chestplate Oxygen, and Etching Acid entries. (#40)
  • Last two pages of the Laser Power book entry now render their text and recipe contents. (#39)
  • Filled in missing display names for fluid blocks (Oil, Salt Water, EAS, Etching Acid) and for 13 augment types (Eldritch Heart, Magnet, Creative Flight, …). Fixed the "Eldritch_heart" book title typo. (#38)
  • Mixer Jade tooltip no longer prints an empty fluid line when a tank is empty.

Performance / stability

  • Fixed a memory leak in the etching-acid item processor; tracked entries are now evicted when the item entity leaves the level.
  • Hardened null-safety in the Prism Monocle HUD overlay and the Crate block entity around world-transition / chunk-unload edge cases.

Internal

  • Refactored 30 Modonomicon book entries onto a shared BaseNautecEntry base class (~700 LoC of boilerplate removed).
  • Standardized on Nautec.rl(...) for resource-location construction (83 call-sites across 46 files).
  • JEI recipe-category titles are now localizable.
  • Added a gametest that validates every book recipe-id reference resolves to a real recipe.
  • Removed dead code in NTLootTables and de-duplicated the Incubation / Mutation recipe builders.