Nation Wars 0.3.0
Curse Maven Snippet
What's new
Nation Wars 0.3.0
Added:
- Nation guarantees. Use /nation guarantee <country> and /nation guarantee remove <country>.
- Complete nation-owned spy agencies with /spy create, /spy hire, /spy set, /spy mission, /spy info, and /spy status.
- /spy mission now opens a UI for choosing the country, mission, and target claim.
- Spy missions now include counterspy, doctrine, treasury, members, faction, size, scout, infiltrate, paralyze, steal, and raid.
- Spies now recover for 60 seconds after missions and return to duty instead of disappearing.
- New paging for nation, market, war, peace-claim, and spy menus.
- Added /wars overview.
- Added /gamerule LimitedDoctrines.
- Added enemy-bed protection during active wars.
- Added a 20-second capture lock after dying and respawning in war.
- Capture boss bars now clearly show the attacking and defending nation names.
Doctrine changes:
- Doctrine IDs are now GER, FRA, SOV, ENG, USA, ITA, and ROM.
- Old doctrine IDs migrate automatically.
- France now has Spy Master, giving five cheaper spies.
- Germany’s counterspy doctrine now blocks 50% of spy attacks instead of 100%.
- United States, United Kingdom, Soviet Union, Italy, and Romania doctrine descriptions now better match their real effects.
Fixes:
- Claimed chunks now display the nation name instead of the player name through Open Parties and Claims.
- Fixed OPAC startup issues with party-owned claims.
- Fixed war, spy, mission, peace, and cooldown timers so they survive server restarts.
- Fixed spy missions when the target nation disappears or the selected claim changes ownership.
- Fixed allied defenders pausing claim capture correctly.
- Fixed Italy’s core-claim bonus.
- Fixed Romania’s Iron Guard penalty tracking.
- Fixed ambiguous /war join behavior.
- Fixed unrelated peace deals overwriting each other.
- Fixed invalid RAID completions.
- Added safer nation data saving with backups and malformed-file protection.
Balance defaults:
- Spy agency cost: $3500.
- First spy cost: $250, then +$150 per extra spy.
- Base spy limit: 10.
- France spy limit: 15.
- Spy travel time: 60 seconds.
- Counterspy duration: 15 minutes.
- Infiltration and paralysis duration: 10 minutes.
- RAID protection removal duration: 5 minutes.
- Default intelligence mission failure chance: 15%.
This mod has no additional files

