narutofix

Fix some features and add a small amount of functionality to the NarutoMod

File Details

narutofix-0.2.8

  • R
  • Apr 26, 2026
  • 643.33 KB
  • 338
  • 1.12.2
  • Forge

File Name

narutofix-0.2.8.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:narutofix-1222818:7987446")
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New Features

  • Added an Eye Storage and equipped-eye system for dojutsu management.

  • Players can keep one active eye equipped, store up to three extra dojutsu eyes, open the Eye Storage screen in game, and cycle to the next stored eye with a dedicated keybind.

  • Added server-side validation and feedback for eye swapping, including ownership handling and equip requirement checks.

  • Added persistent bloodline awakening data for Indra, Asura, Rinnegan awakening state, equipped eye state, and stored eye state.

  • Added bloodline and dojutsu commands for staff or testing workflows: /awakekekkeigenkai, /getdojutsustate, /cleardojutsustate, and /openwheel.

  • Added awakening progression support for Indra and Asura bloodlines, reincarnation-style unlock flow, Rinnegan awakening, and matching status messages and advancement rewards.

  • Added passive bloodline effects tied to awakening state, including Indra chakra recovery, Asura survivability bonuses, and extra resistance when both bloodlines are active under pressure.

  • Added the Six Tomoe Rinnegan as a new dojutsu item with its own armor texture, owner-aware behavior, color persistence, and localized tooltips.

  • Added Six Tomoe Rinnegan skill controls for Amenotejikara, Amaterasu, Susanoo, and Genjutsu.

  • Added switchable Six Tomoe skill groups with in-game status messages for Shinra Tensei, BanSho Tenin, Chibaku Tensei, and Outer Path.

  • Added dedicated network messages and keybind support for Six Tomoe exclusive actions and eye-management controls.

  • Added the Obsidian Chokuto with high combat stats and a Susanoo-themed heavy attack burst.

  • Added behavior that keeps the Obsidian Chokuto tied to Susanoo-style combat use instead of behaving like a normal disposable weapon.

  • Added jutsu wheel / quick jutsu support for opening the jutsu menu, switching selected jutsu slots, cycling the current jutsu, and using mouse-wheel selection while the switch modifier is held.

新增功能

  • 新增了用于管理瞳术的眼睛仓库与当前装备眼系统。

  • 玩家现在可以装备 1 个当前生效的眼睛,并额外存放最多 3 个瞳术眼;还可以在游戏内打开眼睛仓库界面,并通过专用按键轮换到下一个已存放的眼睛。

  • 新增了眼睛切换时的服务端校验与提示反馈,包括所有权处理与装备条件检查。

  • 新增了持久化的血继觉醒数据,记录因陀罗、阿修罗、轮回眼觉醒状态,以及当前装备眼与已存放眼的数据。

  • 新增了便于管理和测试的血继/瞳术命令:/awakekekkeigenkai/getdojutsustate/cleardojutsustate/openwheel

  • 新增了因陀罗与阿修罗血脉的觉醒与转世式解锁流程,以及轮回眼觉醒流程,并配套加入了状态提示消息与进度奖励。

  • 新增了与血脉觉醒联动的被动效果,包括因陀罗查克拉恢复、阿修罗生存能力强化,以及双血脉状态下的额外抗性收益。

  • 新增了六勾玉轮回眼物品,具备独立护甲贴图、归属者判定、颜色持久化与本地化提示信息。

  • 新增了六勾玉轮回眼专属技能操作,包含天手力、天照、须佐能乎与幻术。

  • 新增了可切换的六勾玉技能组,并在游戏内显示当前技能组提示:神罗天征、万象天引、地爆天星、外道魔像。

  • 新增了六勾玉专属技能与眼睛管理相关的网络消息和按键支持。

  • 新增了黑曜石长刀 Obsidian Chokuto,拥有高额战斗属性,并带有须佐主题的重击爆发效果。

  • 新增了与须佐战斗风格绑定的相关行为,使该物品更偏向特殊战斗道具,而不是普通可随意处理的武器。

  • 新增了忍术轮盘 / 快捷忍术支持,包括打开忍术界面、切换当前选中栏位、轮换当前忍术,以及在按住切换键时使用鼠标滚轮选择忍术。