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Adds a variety of baubles to enhance your Minecraft experience! Compatible with 1.12.2, 1.21.1, and 1.21.4!

Description

Nanoh's Baubles

Minecraft Versions: 1.12.2 · 1.21.1 · 1.21.4

Dependencies: Baubles API (1.12.2) · Curios API (1.21.1+)

Discord: Join the server


Overview

Nanoh's Baubles adds a collection of unique, highly configurable trinkets to the Baubles/Curios slot system. Each item is designed to create meaningful gameplay tradeoffs rather than simple stat boosts — from storing incoming damage to counterattack with it, to chaining overflow damage through enemy groups. All values are adjustable in the config files, and most logic runs server-side for multiplayer balance.


Items

Emberheart Pendant

Available in: 1.12.2 · 1.21.1 · 1.21.4

"You draw strength from the flames themselves."

Heals the wearer while they are on fire. Works with any fire source. Healing rate is configurable.


Belt of Insight

Available in: 1.12.2 · 1.21.1 · 1.21.4

"I'm quite fond of learning myself."

Increases experience gained from all sources. XP multiplier is configurable.


Belt of Luck

Available in: 1.12.2 · 1.21.1 · 1.21.4

"Oh man, I'm feeling LUCKY!"

Boosts luck for better loot and outcomes, but reduces experience gain. Optionally allows luck to influence critical hit chance. XP reduction and crit toggle are both configurable.


Turtle Shell Charm

Available in: 1.12.2 · 1.21.1 · 1.21.4

"Blocking out the haterz."

Grants regeneration while actively blocking with a shield, at the cost of slowness. Good for defensive or tank-oriented play styles.


Final Gambit

Available in: 1.12.2 · 1.21.1 · 1.21.4

"It's the final gambit… dododo doo."

Significantly reduces maximum health but provides a large boost to damage and attack speed. Health reduction, damage multiplier, and speed multiplier are all configurable.


Leftovers

Available in: 1.12.2 · 1.21.1 · 1.21.4

"It's even better the second time."

Passively restores hunger every few seconds. Restoration amount is configurable.


Reflex Loop

Available in: 1.12.2 · 1.21.1 (partial) · 1.21.4 (partial)

"Parry this, you filthy casual."

When struck by a projectile, gives a chance to cancel the damage and add the projectile as an item to your inventory. The catch chance and item pool are both configurable.


Ring of Resources

Available in: 1.12.2 · 1.21.1 · 1.21.4

"And they don't stop coming and they don't stop coming and they don't stop coming."

On kill, has a chance to generate a random item from a configurable list. The ring itself also has a small chance to drop as loot when you kill mobs. Item pool, drop chance, and generation chance are all configurable.


Golden Heart

Available in: 1.12.2 · 1.21.1 · 1.21.4

"I will take your heart… to replace the one YOU took from ME!"

Grants absorption hearts each time you kill an enemy, up to a configurable maximum.


Valor Pendant

Available in: 1.12.2 · 1.21.1 · 1.21.4

"Fortune favors the brave… or something like that."

Landing a critical hit gives a chance to gain a random positive potion effect. Effect chance is configurable.


Vengeance Core

Available in: 1.12.2 · 1.21.1 · 1.21.4

"Uno reverse card."

When you take damage, a portion of it is stored in the item. Your next attack releases the stored damage as bonus damage, then resets. The stored percentage is configurable.


Double A Battery

Available in: 1.12.2 · 1.21.1 · 1.21.4

"Shocking, isn't it?"

Provides complete immunity to lightning strikes. Each attack also has a configurable chance to call a lightning bolt down on your target, dealing a percentage of the hit's damage as bonus lightning damage.


Anvil Sigil

Available in: 1.12.2 · 1.21.1 · 1.21.4

"I'm just a guy who knows how to fix things."

Passively repairs worn armor and held items over time, draining XP as the cost. Repair amount per cycle is configurable.


Feather Boots

Available in: 1.12.2 · 1.21.1 · 1.21.4

"You know the saying, don't kill the messenger?"

Greatly reduces fall damage and prevents crop trampling entirely.


Band of the Dragon

Available in: 1.12.2

"You are the player. Wake up…"

Grants immunity to indirect magic damage (such as Ender Dragon fireballs). Activates the Band's ability to fire Ender Dragon fireballs when punching unarmed. Dropped by the Ender Dragon.


Aura

Available in: 1.12.2

"Gigachad has smiled upon thee."

Radiates a damaging aura that periodically strikes nearby hostile mobs. Damage scales with the wearer's attack damage attribute. Damage percent and disable toggle are configurable.


Chain Reaction

Available in: 1.12.2

"One down, everyone else to go."

When you kill a mob with more damage than its remaining health, the excess overflow damage chains to up to 10 nearby hostile mobs within a configurable radius.


Configuration

Config files are located in /config/nanohsbaubles/. All values are server-side.

Setting Description
emberheartHealPerSecondOnFire HP healed per second while burning
leftoversFoodPerAdd Hunger restored every 3 seconds
beltOfLuckXpReduction XP reduction multiplier for Belt of Luck
luckAffectsCrit 0/1 — whether luck influences critical hit chance
beltOfInsightXpGain XP gain multiplier for Belt of Insight
finalGambitHPReduction Fraction of max HP removed by Final Gambit
finalGambitDamageMultiplier Bonus damage multiplier for Final Gambit
finalGambitSpeedMultiplier Bonus attack speed multiplier for Final Gambit
reflexLoopProjectileItemList Comma-separated item IDs the Reflex Loop can catch
reflexLoopCatchChance Percent chance to catch an incoming projectile
ringOfResourcesItems Items the Ring of Resources can generate
ringOfResourcesDropChance Chance for the ring to drop as loot on kill (0–1)
ringOfResourcesItemDropChance Chance for the ring to generate an item on kill (0–1)
goldenHeartMaxAbsorption Max absorption hearts from Golden Heart
valorPendantEffectChance Chance to gain an effect on crit (0–1)
doubleALightningStrikeChance Chance to trigger lightning on hit (0–1)
doubleALightningDamagePercent Lightning damage as a fraction of the hit's damage
vengeanceCoreStoredDamagePercent Fraction of incoming damage stored by Vengeance Core
anvilSigilRepairPerCycle Durability restored per repair cycle
auraDamagePercent Aura damage as a fraction of attack damage
chainReactionRadius Radius in blocks for Chain Reaction overflow spread