Mythic Upgrades

Mythic Upgrades adds new mythic ways to upgrade Netherite gear with new ores.

File Details

Mythic Upgrades 4.0.0 / 1.20.1

  • R
  • Jul 8, 2024
  • 846.55 KB
  • 7.9K
  • 1.20.1+1
  • Fabric + 1

File Name

mythicupgrades-4.0.0+mc1.20.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mythic-upgrades-663567:5512940"

Quilt

modImplementation "curse.maven:mythic-upgrades-663567:5512940"
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Increased XP and XP ores!

  • Increased amount of XP ores drop:
  • 16-32 to 32-64

Completed Tool & Armor Sets

  • Each gemstone's matching tool & armor set has been completed. (For example: Sapphire Hoe xd)

Removed Ores

  • Citrine has been removed.
  • Zircon has been removed.
  • Related freeze features have been ported to Aquamarine.

๐ŸŽจ Texture Update

  • Textures & color palettes have been updated.

๐Ÿ’š Peridot Changes

  • Increased Thorns level of Peridot armor.
  • +1.
  • Decreased duration of poison Peridot armor applies to enemy.
  • 5 to 3 seconds
  • Poisonous Thorns now also applies Nausea to enemy.

๐Ÿ’– New: Ruby Armor!

  • Full Ruby armor provides infinite Miner's Shield!
  • Miner's Shield is a brand new effect. Miner's Shield applies Mining Fatigue to enemy.
  • Ruby Sword has been added back.
  • Increased attack speed of ruby tools again.

๐Ÿ’š Jade Weapons Rework!

  • Jade weapons no longer have more attack speed. Instead, attacking enemy with Jade weapons provide instant Jump Boost V to attacker.

๐Ÿงก Topaz Rework!

  • Topaz now generates under #desert biomes. (Desert in Vanilla.)
  • Increased attack damage of Topaz tools.

๐Ÿ’™ Aquamarine Rework!

  • Aquamarine now generates under #icy biomes. (Ice Spikes & Frozen Peaks in Vanilla.)
  • Removed infinite Ocean Shield, Dolphin's Grace and Water Breathing from Aquamarine armor.
  • Full Aquamarine armor now provides infinite Ice Shield.
  • Aquamarine tools have been added. Aquamarine tools freeze enemy on hit.

๐Ÿ’™ Sapphire Balance Changes

  • Decreased percentage damage.
  • 5% to 3%.
  • Increased base damage.
  • 9 to 11