Mysterium Fateboxes

Mysterium Fateboxes introduces a high-stakes risk-vs-reward system where opening a Fate Box can either shower you with incredible wealth or unleash devastating punishments.

File Details

mysteriumfateboxes-26.2.0.8-beta-1.0.6-release.jar

  • R
  • Jul 7, 2026
  • 1.49 MB
  • 8
  • 26.2
  • NeoForge

File Name

mysteriumfateboxes-1.0.6-release.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:mysterium-fateboxes-1599093:8387821"
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Changelog

Added

  • Happy Puppers Event: A highly anticipated new Good Fate event! A 20% chance to trigger an event on a MID Fate Level that drops 16 to 32 pre-tamed, slow-falling wolves from the sky directly onto the player's position. Each wolf features a randomized collar color and variant model, paired with an animated "HAPPY PUPPERS!" title screen!
  • Angry Puppers Event: The chaotic counterpart! A 20% chance to trigger an event on a HIGH Bad Fate Level that drops 16 to 32 angered, slow-falling wolves from the sky that immediately target the player who opened the box. Accompanied by a bold red "ANGRY PUPPERS!" title screen!

Changed

  • Code Cleanup: Removed the unused and deprecated roll parameter from the fate execution handlers.
  • Texture Update: Updated the Fate Box texture to improve visual clarity and contrast.

Added

  • Dynamic Reward & Punishment Tiering: Completely overhauled how items, weapons, armor, tools, food, traps, and mob spawns are distributed. They are now strictly filtered into LowMid, and High tiers based on the FateLevelType that rolls!
    • Traps: Explosions (Low Fate), Flaming Arrows (Mid Fate), Lava Pools (High Fate).
    • Mob Hordes: Drowned (Low Fate), Husks (Mid Fate), Zombies (High Fate).
    • Bosses & Events: Wither Bosses and the Woolarama Event will now only trigger on High Fate levels.
  • 15-Second Opening Suspense: The Fate Box opening sequence has been increased from 3 seconds to a suspenseful 15 seconds.
  • Spinning Block Animation: During the 15-second opening sequence, the Fate Box will now rapidly spin around on the Y-axis until it detonates!

Changed

  • Precise Item Drop Tracking: All Good Fate reward handlers (Items, Weapons, Armor, Tools, Food) now actively track the player's exact blockPosition() at the moment the 15-second timer ends, ensuring your rewards spawn exactly where you are standing, not where you left the Fate Box!
  • Model Rendering Optimization: The block model JSON files were split into base and diamond components behind the scenes for cleaner structural rendering.

Added

  • Woolarama Event: A spectacular new Good Fate event! A 45% chance to trigger an event that drops 16 to 32 vibrant, randomly colored sheep from the sky equipped with the Slow Falling effect.
  • Animated Titles & Screen Feedback:
    • Added HordeTitleHandler: Hordes (Zombies, Husks, Drowned) now display a bold red "UNDEAD HORDE!" title on screen.
    • Added TrapTitleHandler: Traps (Explosions, Lava Pools, Raining Flaming Arrows) now display a bold red "TRAP TRIGGERED!" title on screen.
    • Added WitherBossTitleHandler: The Wither Boss ambush now displays a bold red "WITHER CURSE!" title on screen.
    • Triggering the Woolarama event displays a massive, rainbow-animated "WOOLARAMA!" title screen.
    • Receiving any of the major Gift rewards (Items, Weapons, Armor Sets, Tools, Food) now displays a brilliant diamond blue "A MYSTICAL GIFT!" title on screen.

Changed

  • Code Refactoring & Cleanup: Rewrote and cleaned up backend code logic across the mod for efficiency and maintainability. Properly formatted variables, unused imports, and unused parameters across multiple handlers.
  • Bad Fate Traps Targeting: Horde spawn traps (Zombies, Husks, Drowned) and the Wither Boss trap now actively track and spawn relative to the player's exact position instead of the initial Fate Box location.
  • Good Fate System Rebalance: Adjusted the primary reward threshold. There is now a 25% base chance to roll a major gift category (Items, Weapons, Armor Sets, Tools, Food). Failing the 25% roll will grant the default single item fallback reward.
  • Removed Redundancies: Removed unused backend system handlers (like the FateDecisionHandler).

Added

  • Wither Boss Ambush: Added a deadly new trap to the Bad Fate event. Rolling a 5% chance on a HIGH Bad Fate Level will now simultaneously spawn 4 Wither Bosses around the player's position!

Changed

  • Recipe & Advancements: Replaced has_nether_star and nether_star with has_diamond and diamond in advancements and recipes. The recipe character key S was also replaced with D for the diamond requirement.

Added

  • Fate Box Opening Sequence: Added a suspenseful 3-second delay upon unlocking the Fate Box.
  • New Sounds:
    • Added mysterium_fateboxes_open_fatebox sound and subtitle to play during the 3-second suspense phase.
    • Added a vanilla firework twinkle sound to play right when the fate is executed.
  • Dynamic Fate Levels System:
    • Replaced the simple 50/50 flip with a deep RollChanceHandler system.
    • Introduced Fate Level mechanics (LOW, MID, HIGH) which modify the base 1-100 roll.
    • Chat messages now display your Fate Level when announcing your fate!
  • Overhauled Rewards & Punishments Math:
    • Good Fate now relies on a 45% base threshold to roll major reward categories, with a fallback guarantee if you miss the roll.
    • Bad Fate traps are now distributed by roll chance brackets: Explosion (0-50%), Arrows (51-65%), Lava Pool (66-75%), Mob Horde (76-100%).

Changed

  • Fate Box Properties: The Mysterium Fate Box is now completely unbreakable in survival mode (identical to Bedrock), forcing players to use the Fate Box Key.
  • Internal Nomenclature: Renamed all internal code instances, file names, enums, and variables referencing "Luck" to "Fate" to better match the mod's theme.
  • Explosion Trap Overhaul: The explosion now actively targets the player's exact blockPosition() at the moment of detonation rather than the original box location.
  • Lava Pool Trap Overhaul: The lava pool generation now actively tracks the player's position after the 3-second timer and spawns directly underneath them.
  • Flaming Arrows Overhaul: Completely reworked the arrow mechanic to simulate an "army of archers".
    • Arrow count increased from 15-30 to 25-50.
    • Spawn radius expanded from a 10x10 area to a massive 20x20 area.
    • Altitude of spawned arrows increased significantly.
    • Added dynamic X/Z axis velocities to arc the arrows inward towards the player's position.

Fixed

  • Fixed mismatched sound registration keys preventing the open sound .ogg file from playing.

Added

  • Mysterium Fate Box Block: The core block of the mod. Place it in the world to test your fate.
  • Mysterium Fate Box Key: A custom item required to unlock a placed Fate Box.
  • Advanced Luck System: A 50/50 chance system determining your fate upon unlocking the box.
  • Good Fate Rewards:
    • Item Gifts: Drops random high-value items (Diamonds, Emeralds, Netherite Ingots, Totems of Undying, etc.).
    • Weapon Gifts: Drops random high-tier weapons.
    • Armor Set Gifts: Drops an entire, matching set of armor (Diamond, Netherite, Iron, or Gold).
    • Tool Gifts: Drops high-tier tools.
    • Food Gifts: Drops an even number of high-quality food (2-16 items).
  • Bad Fate Punishments:
    • Explosion: Instantly detonates a powerful explosion.
    • Raining Flaming Arrows: Drops 15 to 30 flaming arrows from the sky in a wide radius.
    • Hordes: Spawns a horde of 4-7 Zombies, Husks, or Drowned.
    • Elite Mobs: Every mob spawned by the horde trap has a 33% chance to be an Elite, spawning with full Netherite Armor and a Netherite weapon (Sword, Axe, or Trident).
    • Lava Pool Trap: Creates a 7x7 pool of lava exactly where the player stands and teleports them to the center obsidian block.
  • Cooldown System: Added a 10-second global cooldown to prevent spam-opening boxes, complete with custom styled chat messages (AQUA for success, RED for cooldown errors).
  • Crafting Recipes:
    • Fate Box: 4 Iron Ingots, 4 Gold Ingots, 1 Nether Star.
    • Key: 2 Gold Ingots, 1 Redstone Dust.
  • Advancement Tree: Fully integrated "Mysterium Fate" advancement tab with custom icons and background.
  • Custom Sounds & Subtitles: Added specific sound events (GOOD_LUCK and BAD_LUCK) with matching subtitles.
  • Mod Logo: Configured the official mod logo to display correctly in the NeoForge mod menu.

Fixed

  • Fixed an issue where the block's voxel shape/hitbox was misaligned and not wrapping the model properly.
  • Fixed an issue where the Fate Box Key rendered as a missing texture (purple/black squares) by implementing a proper data-driven item model definition.
  • Fixed an integer division rounding error that caused the cooldown timer to prematurely broadcast "Wait 0 seconds!".
  • Fixed the Lava Pool trap logic to ensure it teleports the player directly into the trap instead of allowing them to trigger it safely from a distance.
  • Fixed the BlockItem registration so the useBlockDescriptionPrefix() correctly hooks the item name to the block's translation key.