File Details
mysteriumfateboxes-26.2.0.8-beta-1.0.6-release.jar
- R
- Jul 7, 2026
- 1.49 MB
- 8
- 26.2
- NeoForge
File Name
mysteriumfateboxes-1.0.6-release.jar
Supported Versions
- 26.2
Curse Maven Snippet
[1.0.6-release] - 2026-07-07
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#106-release---2026-07-07" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#106-release---2026-07-07" aria-label="Permalink: [1.0.6-release] - 2026-07-07">- Happy Puppers Event: A highly anticipated new Good Fate event! A 20% chance to trigger an event on a MID Fate Level that drops 16 to 32 pre-tamed, slow-falling wolves from the sky directly onto the player's position. Each wolf features a randomized collar color and variant model, paired with an animated "HAPPY PUPPERS!" title screen!
- Angry Puppers Event: The chaotic counterpart! A 20% chance to trigger an event on a HIGH Bad Fate Level that drops 16 to 32 angered, slow-falling wolves from the sky that immediately target the player who opened the box. Accompanied by a bold red "ANGRY PUPPERS!" title screen!
- Code Cleanup: Removed the unused and deprecated
rollparameter from the fate execution handlers. - Texture Update: Updated the Fate Box texture to improve visual clarity and contrast.
[1.0.5-release] - 2026-07-06
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#105-release---2026-07-06" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#105-release---2026-07-06" aria-label="Permalink: [1.0.5-release] - 2026-07-06">- Dynamic Reward & Punishment Tiering: Completely overhauled how items, weapons, armor, tools, food, traps, and mob spawns are distributed. They are now strictly filtered into Low, Mid, and High tiers based on the
FateLevelTypethat rolls!- Traps: Explosions (Low Fate), Flaming Arrows (Mid Fate), Lava Pools (High Fate).
- Mob Hordes: Drowned (Low Fate), Husks (Mid Fate), Zombies (High Fate).
- Bosses & Events: Wither Bosses and the Woolarama Event will now only trigger on High Fate levels.
- 15-Second Opening Suspense: The Fate Box opening sequence has been increased from 3 seconds to a suspenseful 15 seconds.
- Spinning Block Animation: During the 15-second opening sequence, the Fate Box will now rapidly spin around on the Y-axis until it detonates!
- Precise Item Drop Tracking: All Good Fate reward handlers (Items, Weapons, Armor, Tools, Food) now actively track the player's exact
blockPosition()at the moment the 15-second timer ends, ensuring your rewards spawn exactly where you are standing, not where you left the Fate Box! - Model Rendering Optimization: The block model JSON files were split into base and diamond components behind the scenes for cleaner structural rendering.
[1.0.4-release] - 2026-07-06
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#104-release---2026-07-06" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#104-release---2026-07-06" aria-label="Permalink: [1.0.4-release] - 2026-07-06">- Woolarama Event: A spectacular new Good Fate event! A 45% chance to trigger an event that drops 16 to 32 vibrant, randomly colored sheep from the sky equipped with the Slow Falling effect.
- Animated Titles & Screen Feedback:
- Added
HordeTitleHandler: Hordes (Zombies, Husks, Drowned) now display a bold red "UNDEAD HORDE!" title on screen. - Added
TrapTitleHandler: Traps (Explosions, Lava Pools, Raining Flaming Arrows) now display a bold red "TRAP TRIGGERED!" title on screen. - Added
WitherBossTitleHandler: The Wither Boss ambush now displays a bold red "WITHER CURSE!" title on screen. - Triggering the Woolarama event displays a massive, rainbow-animated "WOOLARAMA!" title screen.
- Receiving any of the major Gift rewards (Items, Weapons, Armor Sets, Tools, Food) now displays a brilliant diamond blue "A MYSTICAL GIFT!" title on screen.
- Added
- Code Refactoring & Cleanup: Rewrote and cleaned up backend code logic across the mod for efficiency and maintainability. Properly formatted variables, unused imports, and unused parameters across multiple handlers.
- Bad Fate Traps Targeting: Horde spawn traps (Zombies, Husks, Drowned) and the Wither Boss trap now actively track and spawn relative to the player's exact position instead of the initial Fate Box location.
- Good Fate System Rebalance: Adjusted the primary reward threshold. There is now a 25% base chance to roll a major gift category (Items, Weapons, Armor Sets, Tools, Food). Failing the 25% roll will grant the default single item fallback reward.
- Removed Redundancies: Removed unused backend system handlers (like the FateDecisionHandler).
[1.0.3-release] - 2026-07-05
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#103-release---2026-07-05" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#103-release---2026-07-05" aria-label="Permalink: [1.0.3-release] - 2026-07-05">- Wither Boss Ambush: Added a deadly new trap to the Bad Fate event. Rolling a 5% chance on a HIGH Bad Fate Level will now simultaneously spawn 4 Wither Bosses around the player's position!
- Recipe & Advancements: Replaced
has_nether_starandnether_starwithhas_diamondanddiamondin advancements and recipes. The recipe character keySwas also replaced withDfor the diamond requirement.
[1.0.1-release] - 2026-07-05
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#101-release---2026-07-05" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#101-release---2026-07-05" aria-label="Permalink: [1.0.1-release] - 2026-07-05">- Fate Box Opening Sequence: Added a suspenseful 3-second delay upon unlocking the Fate Box.
- New Sounds:
- Added
mysterium_fateboxes_open_fateboxsound and subtitle to play during the 3-second suspense phase. - Added a vanilla firework twinkle sound to play right when the fate is executed.
- Added
- Dynamic Fate Levels System:
- Replaced the simple 50/50 flip with a deep
RollChanceHandlersystem. - Introduced Fate Level mechanics (LOW, MID, HIGH) which modify the base 1-100 roll.
- Chat messages now display your Fate Level when announcing your fate!
- Replaced the simple 50/50 flip with a deep
- Overhauled Rewards & Punishments Math:
- Good Fate now relies on a 45% base threshold to roll major reward categories, with a fallback guarantee if you miss the roll.
- Bad Fate traps are now distributed by roll chance brackets: Explosion (0-50%), Arrows (51-65%), Lava Pool (66-75%), Mob Horde (76-100%).
- Fate Box Properties: The Mysterium Fate Box is now completely unbreakable in survival mode (identical to Bedrock), forcing players to use the Fate Box Key.
- Internal Nomenclature: Renamed all internal code instances, file names, enums, and variables referencing "Luck" to "Fate" to better match the mod's theme.
- Explosion Trap Overhaul: The explosion now actively targets the player's exact
blockPosition()at the moment of detonation rather than the original box location. - Lava Pool Trap Overhaul: The lava pool generation now actively tracks the player's position after the 3-second timer and spawns directly underneath them.
- Flaming Arrows Overhaul: Completely reworked the arrow mechanic to simulate an "army of archers".
- Arrow count increased from 15-30 to 25-50.
- Spawn radius expanded from a 10x10 area to a massive 20x20 area.
- Altitude of spawned arrows increased significantly.
- Added dynamic X/Z axis velocities to arc the arrows inward towards the player's position.
- Fixed mismatched sound registration keys preventing the open sound
.oggfile from playing.
[1.0.0-release] - 2026-07-05
//github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#100-release---2026-07-05" rel="noopener nofollow" target="_blank">https://github.com/AxleRogue/mysteriumfateboxes/blob/main/CHANGELOG.md#100-release---2026-07-05" aria-label="Permalink: [1.0.0-release] - 2026-07-05">- Mysterium Fate Box Block: The core block of the mod. Place it in the world to test your fate.
- Mysterium Fate Box Key: A custom item required to unlock a placed Fate Box.
- Advanced Luck System: A 50/50 chance system determining your fate upon unlocking the box.
- Good Fate Rewards:
- Item Gifts: Drops random high-value items (Diamonds, Emeralds, Netherite Ingots, Totems of Undying, etc.).
- Weapon Gifts: Drops random high-tier weapons.
- Armor Set Gifts: Drops an entire, matching set of armor (Diamond, Netherite, Iron, or Gold).
- Tool Gifts: Drops high-tier tools.
- Food Gifts: Drops an even number of high-quality food (2-16 items).
- Bad Fate Punishments:
- Explosion: Instantly detonates a powerful explosion.
- Raining Flaming Arrows: Drops 15 to 30 flaming arrows from the sky in a wide radius.
- Hordes: Spawns a horde of 4-7 Zombies, Husks, or Drowned.
- Elite Mobs: Every mob spawned by the horde trap has a 33% chance to be an Elite, spawning with full Netherite Armor and a Netherite weapon (Sword, Axe, or Trident).
- Lava Pool Trap: Creates a 7x7 pool of lava exactly where the player stands and teleports them to the center obsidian block.
- Cooldown System: Added a 10-second global cooldown to prevent spam-opening boxes, complete with custom styled chat messages (AQUA for success, RED for cooldown errors).
- Crafting Recipes:
- Fate Box: 4 Iron Ingots, 4 Gold Ingots, 1 Nether Star.
- Key: 2 Gold Ingots, 1 Redstone Dust.
- Advancement Tree: Fully integrated "Mysterium Fate" advancement tab with custom icons and background.
- Custom Sounds & Subtitles: Added specific sound events (
GOOD_LUCKandBAD_LUCK) with matching subtitles. - Mod Logo: Configured the official mod logo to display correctly in the NeoForge mod menu.
- Fixed an issue where the block's voxel shape/hitbox was misaligned and not wrapping the model properly.
- Fixed an issue where the Fate Box Key rendered as a missing texture (purple/black squares) by implementing a proper data-driven item model definition.
- Fixed an integer division rounding error that caused the cooldown timer to prematurely broadcast "Wait 0 seconds!".
- Fixed the Lava Pool trap logic to ensure it teleports the player directly into the trap instead of allowing them to trigger it safely from a distance.
- Fixed the BlockItem registration so the
useBlockDescriptionPrefix()correctly hooks the item name to the block's translation key.