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My Hud Not Yours (MHNY)

A simple and easy but powerful HUD GUI Editor
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myhudnotyours-1.2.jar

File namemyhudnotyours-1.2.jar
Uploader
CappleAppleCappleApple
Uploaded
Aug 26, 2026
Downloads
17
Size
165.2 KB
Mod Loaders
NeoForge
File ID
8739804
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:my-hud-not-yours-mhny-1666780:8739804"

Learn more about Curse Maven

What's new

1.2 - 2026-08-26

Added

  • Automatic poison, wither, and frozen visual treatment for custom health bars and Boss Bar health replacements.
  • A distinct absorption segment that shares the configured fill texture and follows the bar's fill direction and layer transform.
  • Segmented texture sizing with a direct-entry and scroll-adjustable maximum-per-segment option in the Style panel.
  • Direct-entry and scroll-adjustable Width/Max and Height/Max controls for growing a bar as its semantic maximum increases.

Changed

  • Health-bar rendering and delayed trails now use effective health while keeping numeric text based on ordinary health and maximum health.
  • Withered absorption uses the wither treatment, matching vanilla heart rendering; poison and frozen health retain a gold absorption segment.
  • Segment count responds only to semantic maximum health; current health, absorption, and trails affect fill without creating or removing cells.
  • Generalized the segmented Style label from Max HP/segment to Max/Seg so it applies to every semantic bar source.
  • Health-state overlays now use opaque, high-saturation colors; Boss Bar replacements use matching green, blue, yellow, or tinted-white vanilla progress sprites instead of blending every state into the red sprite.

Fixed

  • Preserved full/empty endpoint trail samples while a value-hidden bar is suppressed, so its first visible change trails from the hidden endpoint instead of snapping to the new value.

1.1 - 2026-08-24

Added

  • Independent X/Y/width/height transforms for Background, Frame, Filled, Empty, and Trail bar layers.
  • Full wrapped texture details when hovering entries in the texture browser.
  • Temporary list-selection previews with persistent bounds/name fallback for elements that cannot render.
  • In-memory restoration of the last selected element when reopening the HUD editor.
  • Snapping against locked elements without enabling their renderer interception or editor bounds.

Changed

  • Replaced persistent selection boxes with translucent blue hover/drag feedback for visible elements.
  • Made delayed bar trails advance exclusively on client ticks with render-only partial-tick interpolation.
  • Made overall HUD scaling compose over every custom bar layer, border, and text part.

Fixed

  • Prevented healing from canceling or restarting an active Decrease Only trail below its retained high.
  • Prevented damage from canceling or restarting an active Increase Only trail above its retained low.
  • Preserved configured trail delay/catch-up timing through opposite-direction value updates.

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