File Details
Musical 1.3
- R
- Aug 16, 2022
- 74.56 MB
- 77
- 1.18.2
- Forge
File Name
musical1.3.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Added:
Music Discs:
- NSMB2 Sky Theme [NSMB2]
- Gusty Garden Galaxy [Super Mario Galaxy]
- Science Blast [Game Theory Theme]
- Phase Shift [Film Theory Theme]
- Digestive Track [Food Theory Theme]
Items:
- Empty Emblem [Used To Make Theory Things]
- Trophy [Game Theory]
- Projector [Film Theory]
- Fork-Knife [Food Theory]
Blocks:
- Gold Bar Block Thing [A Joke Based On How Much Mario Coins Are Worth IRL]
- Gold Bar Block Thing 2 [Another Joke Based On How Much Mario Coins Are Worth IRL]
Bad Pig Updates:
- It is now incredibly violent and is considered to be a mini boss, as such it will have a health bar of 75 hearts. [150 health]
- It will now chase and kill chickens and parrots.
- Feeding it eggs will give it a chance to be tamed.
- Once tamed eggs will heal it.
- When tamed the pig will not attack the owner and will act similar to a wolf, dealing damage to things that hurt the owner, or the owner hurts. [This includes other Bad Pigs]
- It will not stop following the owner, even if prompted to.
Souls:
Red:
Determination - Gives holder regeneration 1 forever.
Green:
Kindness - Gives holder hero of the village 1 forever.
Orange:
Bravery - Gives holder strength 2 forever.
Blue:
Integrity - Gives holder resistance 2 forever.
Yellow:
Justice - Gives holder a higher amount of speed depending on if they have a lower amount of health.
Purple:
Perseverance - Gives holder a higher amount of haste depending on the day of the week IRL.
Light Blue:
Patience - Gives holder patience, an effect which grants a higher reach distance depending on the day of the week IRL.
When all souls are held in one inventory, as long as one block is broken by that player, a huge explosion will occur. This can be changed with a game rule.

