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Music Events

An event-based dynamic music engine with an intuitive and easy to use in-game GUI that grants control over game, mod, and custom music.
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music_events-neoforge-1.21.1-1.1.1.jar

File namemusic_events-neoforge-1.21.1-1.1.1.jar
Uploader
el0texxxel0texxx
Uploaded
Jul 18, 2026
Downloads
16
Size
269.6 KB
Mod Loaders
NeoForge
File ID
8454976
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:music-events-1563159:8454976"

Learn more about Curse Maven

What's new

1.1.1:
Fixed (hopefully) vanilla music engine playing tracks at the same time as the mod's engine when coexistence mode is on.

1.1.0:
1.21.1 Neo Forge port:
Issues are expected, if you're experiencing them make sure to report bugs, or anything that seems to not be working correctly.

Added:
option to allow the vanilla music engine to play music. By default it's off.

Added:
a vanilla music cooldown slider in the Music & Sound options screens. This options will be useful for those who don't want to build a whole ambience soundtrack from scrath, and just want to setup combat, boss or context specific soundtracks. But this just gives room to the vanilla music engine, and it's not possible to control the engine itself for it to play music in a more sophisticated manner, like adding muffling effects, playing while paused, remembering track, resume from timestamp, etc.

Added:
min_hitbox_width parameter for the mobs event: it's the minimum bounding box width a mob must have to be able to trigger this event. Useful to leave out small mob variants like tiny slimes or magma cubes: min_hitbox_width = 0.53 < Filters out tiny slimes since their hitbox width is 52.

Added:
count: prefix to the Inventory event resource_name parameter. Let's you match based on how many of an item the player must carry for the event to trigger:
count:>=16|minecraft:arrow < 16 or more arrows anywhere in inventory

count:<=5|minecraft:bread < 5 or fewer bread

count:32-64|minecraft:dirt < between 32 and 64 dirt

count:20|minecraft:nether_star < exactly 20 nether stars

slot:mainhand|count:>=6|minecraft:egg < Needs to have 6 eggs in the mainhand for the event to go active.

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