music_control-1.9+1.21.4.jar
Curse Maven Snippet
What's new
- When detecting a new sound event to be played (for example changing biomes),
fades out current music, then fades in next music.
- The fade duration is configurable. Setting it to 0 removes this behavior
- If the current sound event and the next one are both empty, don't change music (if playing dimension on fallback or a misc event for example)
- If the next sound event contains current music, don't change music
- Creative music on fallback is added in the pool of music, even when dimension events are also on fallback. This fixes creative music never been played on this case.
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