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This project adds the ability to create new golems out of Copper, Gold, Emerald, Diamond, and Netherite blocks that have special abilities beyond the basic Iron Golem

Description

MultiGolem — CurseForge Listing

Features

  • Adds five Iron Golem variants: Copper, Gold, Emerald, Diamond, and Netherite.
  • Server-side functional: vanilla clients can connect to a server running MultiGolem with no mod installed.
  • Build variants with the vanilla iron-golem T-shape using copper, gold, emerald, diamond, or netherite body blocks.
  • Stats scale by material; Copper is the weakest and Netherite is the strongest.
  • Heal each variant with its matching ingot.
  • Custom textures per variant on modded clients; vanilla clients still see regular iron golems.

Special Abilities

  • Copper: lightning strikes heal instead of damage.
  • Gold: +25% movement speed, sprint-dust particles while moving, and sunlight-shine particles while idle outdoors.
  • Emerald: heals passively while villagers or wandering traders are nearby.
  • Diamond: passive LOS lightning zap of nearby hostiles, on-attack lightning, and lightning immunity. Creepers are excluded by default.
  • Netherite: immune to fire and lava damage, and ignites hit mobs for 5 seconds.

Cross-tier ignored_target_types lets server admins stop tiers from targeting categories such as creepers, players, endermen, or bosses. Copper, Gold, Emerald, Diamond, and Netherite ignore creepers by default to prevent collateral block damage.

Creation Recipes

Build a T-shape (1 base, 1 center, 2 arms) out of one of:

  • Copper Block → Copper Golem
  • Gold Block → Gold Golem
  • Emerald Block → Emerald Golem
  • Diamond Block → Diamond Golem
  • Netherite Block → Netherite Golem

Place a carved pumpkin on top. Iron golem recipe is unchanged from vanilla.

Configuration

Edit config/multigolem.json, created on first server start. Server admins can tune:

  • Global ingot healing with allow_golem_healing
  • Per-tier max_healthattack_damage, and anger_on_hit
  • Per-tier ignored_target_types values: CREEPERSENDERMENPLAYERSALL_BOSSES
  • Ability settings for Copper lightning healing, Gold movement/particles, Emerald healing aura, Diamond lightning targeting/cooldowns, and Netherite fire immunity/ignite duration

Existing V1 config files migrate automatically to the V2 schema, and unknown fields are preserved where possible.

Requirements

  • Minecraft 26.1.2
  • Fabric Loader 0.19.2+
  • Fabric API 0.148.0+26.1.2

Known Limitations

  • No village natural-spawn variant weighting yet — arriving in V3.