Multiblocked2-1.21.1-21.1.0-neoforge
Curse Maven Snippet
What's new
v21.1.0
- Added machine blueprints: a node graph that gives a machine its logic, edited in-game and stored with the definition
- Added runtime values so a machine can override its definition's config per placed instance
- Added twelve built-in blueprints, ready to bind and to read as worked examples
- Added recipe content nodes so a blueprint can change what a recipe consumes and produces, not just how much
- Added recipe payload nodes for entity, Mekanism, Create and PneumaticCraft capabilities
- Added an auto IO side panel to the machine UI, built entirely from a blueprint, with its look in a stylesheet packs can override
- Added Photon effect support
- Added KubeJSRenderer and CustomRendererEvent for custom render logic from KubeJS (Thanks for the PR #234, @Tcat2000)
- Improved the machine FX editor so one view owns both effect lists and the preview
- Fixed Auto IO not working on proxyWhileFormed predicate proxies
- Fixed proxyWhileFormed ports not rendering BER-based renderers
- Fixed two machine events that were hooked everywhere but never posted
- Fixed two recipe conditions crashing the game through missing toString calls (Thanks for the PR #233, @Tcat2000)
- Fixed some default models having bad hand display settings (Thanks for the PR #232, @Tcat2000)