multimob-1.0.4a.jar
What's new
Changelog 1.0.4a hotfix:
- Added some "Filler" spawn entries; these are used by the weight system to make sure the amount of mobs spawned using the MultiMob creature types stays in-check. This will result in fewer Primitive Mobs spawns (if you have that mod installed) in general; but should also help with the Skeleton Warrior spam a bit. Put the filler entry spawn weight to 0 to disable them.
- Fixed that removing an entity entry would still attempt to spawn them
- Fixed a crash with Botania's Floating Flowers and the camouflage armor/chameleon
- Fixed mobs sometimes spawning on Mushroom Biomes
- Fixed that mobs spawning through MultiMob would ignore mods that prevent mobs from spawning.
- Added some more safety code for the world spawner.
This mod has no additional files

