MultiMob beta 1.0.2
(Make sure to reset your configs by deleting them)
- Finally found a potential reason why mobs spawned with the MultiMob system were reducing other spawns. The system should now be COMPLETELY seperate from vanilla spawns with no interferences. Hope it prevents issues with reduced spawns; if not, let me know.
- Fixed a bug in the color changing code that caused incompatibility with ConnectedTexturedMod (CTM)
- Added 2 config options under generaloptions:
-- Enable/Disable MultiMob spawning while in spectator mode, so you can more easily test spawns; default is false
-- Change the tick delay between MultiMob spawn attempts, decrease to increase spawn attempts; default is 40 ticks