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MTR - Moog's Temples Reimagined

Discover large, rare temples filled with challenging encounters, valuable loot, and exciting exploration that will test your skills and reward your bravery
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Moog's Temples Reimagined 2.0.0-1.20+ [UNIVERSAL]

File nameMoogsTemplesReimagined-universal-1.20-2.0.0.jar
Uploader
finndog_123finndog_123
Uploaded
Aug 29, 2026
Downloads
2.9K
Size
2.5 MB
Mod Loaders
ForgeFabricNeoForge
File ID
8763159
Type
R
Release
Supported game versions
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:mtr-moogs-temples-reimagined-1339737:8763159"

Fabric

modImplementation "curse.maven:mtr-moogs-temples-reimagined-1339737:8763159"

NeoForge

implementation "curse.maven:mtr-moogs-temples-reimagined-1339737:8763159"

Learn more about Curse Maven

What's new

Added

  • A config to make the temples replace their vanilla counterparts. This also adds vanilla loot tables to those structures and some other changes so that they are as compatible with other mods as possible.
    • image
    • The stronghold uses vanilla's circular ring pattern: about a fifth as often normally, and as often as vanilla's when replacing it.
  • A rarity slider, a 3D preview button, and an on/off toggle for every temple in the Moogs Structures config. Changes apply on world reload.
  • All custom mobs now load correctly across all mc versions.
  • Bring a brush. Suspicious sand and gravel has been added to various structures and now properly contains loot.
  • Every decorated pot now holds something, across the badlands, desert, jungle, and stronghold (only on supported mc versions)
  • Armour stands in the stronghold and jungle temple now wear randomized armour.
  • Infested blocks through the stronghold at vanilla's rate.
  • New stronghold rooms!
  • Loot in many previously empty containers across the badlands, desert, jungle, and stronghold.
  • Three nether temple guardians at rising difficulty: ember acolytes, blackstone wardens, and infernal warlords.

Changed

  • Hugely improved generation for all of the temples making them look alot more natural in the world. Also means that they can be a lot more common (configurable)
  • Updated interiors for most of the temples.
    • Desert temple
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    • Jungle temple
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    • Nether temple
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    • Ocean temple
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  • Reworked the stronghold's placement, piece selection, and per-piece limits: more variety, fewer repeated rooms.
    • image
  • Roughly halved the diamond gear in desert temple chests.
  • Removed the trident from jungle temple loot.
  • Now requires Moog's Structure Lib 3.1.2 or newer.

Fixed

  • Jungle temple banners showed no pattern on 1.20.
  • Structures now appear in matching modded biomes on all three loaders.
  • Stronghold corridor chests and jungle temple crypt barrels generated empty on some versions.
  • Temple signs showed no text on 1.20.
  • Jungle temple armour stands were missing and its spawners never filled.
  • Some custom mobs were not working correctly on older mc versions.

This mod has no additional files