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Moving Elevators

Moving Elevators adds real Elevators to Minecraft!

File Details

Moving Elevators 1.4.12 for Forge 1.19.4

  • R
  • Feb 9, 2026
  • 325.20 KB
  • 412
  • 1.19.4
  • Forge

File Name

movingelevators-1.4.12-forge-mc1.19.4.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:moving-elevators-373051:7600455")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Moving Elevators 1.4.12

  • Added feedback when cabins contain an invalid block or when there are blocks obstructing the destination
  • Elevator now decelerates when approaching its destination floor
  • Adjusted elevator display layout
  • Cabin availability is now lazily cached and shown on elevator displays
  • Added config option to allow moving unbreakable blocks
  • Increased default elevator size limit to 11 blocks
  • Improved elevator rendering for blocks with complex models
  • Fixed cabin check when the cabin area of floors overlaps
  • Fixed camo data serialization when blocks are added/removed from the game

Moving Elevators 1.4.11

  • Added Turkish translations (thanks to RuyaSavascisi!)
  • Fixed elevator blocks turning invisible when certain blocks are used as camouflage
  • Fixed entities being ridden by the player sometimes taking damage when the elevator arrives
  • Fixed crash when dropping elevator cabin blocks as items
  • Fixed crash when rendering elevator with Sodium Extra installed

Moving Elevators 1.4.10

  • Elevator systems will now validate saved controller positions when the chunk they are in gets loaded
  • Added Japanese translations (thanks to Konuma Takaki!)
  • Added Korean translations (thanks to park-cheolwoo!)

Moving Elevators 1.4.9

  • Fixed issues with block updates when removing/placing elevator cabin

Moving Elevators 1.4.8

  • Improved compatibility with Embeddium, Iris, Oculus, Rubidium, and Sodium
  • Fixed elevator placing random blocks instead of air when mods shift vanilla block ids
  • Fixed some blocks like doors not being updated after being moved with the elevator

Moving Elevators 1.4.7

  • Updated Russian and Ukrainian translations (thanks to dnrovs!)
  • Render distance for moving elevators is now based on actual render distance rather than fixed 300 blocks
  • Small optimizations when rendering elevators

Moving Elevators 1.4.6

  • Light blocks will now be treated as air for elevator cabin checks
  • Fixed rare crash when calculating light value for elevator blocks
  • Fixed crash when removing a floor right after remote elevator panel caching
  • Added Simplified Chinese and Traditional Chinese translation (thanks to SheepYhangCN!)
  • Fixed some of the French translations (thanks to OptimusZeGaming!)

Moving Elevators 1.4.5

  • Created a separate sound entry for when the elevator arrives, so it can be changed by resource packs

Moving Elevators 1.4.4

  • Added additional checks for the remote elevator panel

Moving Elevators 1.4.3a

  • Fixed crash with some Mekanism blocks
  • Fixed crash with Oculus

Moving Elevators 1.4.3

  • Fixed crash when breaking the block a remote elevator panel is bound to

Moving Elevators 1.4.2

  • Fixed neighboring blocks not properly getting updated when an elevator arrives

Moving Elevators 1.4.1

  • Fixed error when trying to move block entities on a dedicated server

Moving Elevators 1.4.0a

  • Added separate mixins for Rubidium

Moving Elevators 1.4.0

  • Elevator cabins can now contain block entities
  • Remote elevators panels can be used inside elevator cabins
  • Fixed double faces getting rendered for blocks like glass

Moving Elevators 1.3.12

  • Fixed some compatibility issues with 1.19.4