File Details
Moving Elevators 1.4.12 for Forge 1.19.4
- R
- Feb 9, 2026
- 325.20 KB
- 412
- 1.19.4
- Forge
File Name
movingelevators-1.4.12-forge-mc1.19.4.jar
Supported Versions
- 1.19.4
Curse Maven Snippet
Moving Elevators 1.4.12
- Added feedback when cabins contain an invalid block or when there are blocks obstructing the destination
- Elevator now decelerates when approaching its destination floor
- Adjusted elevator display layout
- Cabin availability is now lazily cached and shown on elevator displays
- Added config option to allow moving unbreakable blocks
- Increased default elevator size limit to 11 blocks
- Improved elevator rendering for blocks with complex models
- Fixed cabin check when the cabin area of floors overlaps
- Fixed camo data serialization when blocks are added/removed from the game
Moving Elevators 1.4.11
- Added Turkish translations (thanks to RuyaSavascisi!)
- Fixed elevator blocks turning invisible when certain blocks are used as camouflage
- Fixed entities being ridden by the player sometimes taking damage when the elevator arrives
- Fixed crash when dropping elevator cabin blocks as items
- Fixed crash when rendering elevator with Sodium Extra installed
Moving Elevators 1.4.10
- Elevator systems will now validate saved controller positions when the chunk they are in gets loaded
- Added Japanese translations (thanks to Konuma Takaki!)
- Added Korean translations (thanks to park-cheolwoo!)
Moving Elevators 1.4.9
- Fixed issues with block updates when removing/placing elevator cabin
Moving Elevators 1.4.8
- Improved compatibility with Embeddium, Iris, Oculus, Rubidium, and Sodium
- Fixed elevator placing random blocks instead of air when mods shift vanilla block ids
- Fixed some blocks like doors not being updated after being moved with the elevator
Moving Elevators 1.4.7
- Updated Russian and Ukrainian translations (thanks to dnrovs!)
- Render distance for moving elevators is now based on actual render distance rather than fixed 300 blocks
- Small optimizations when rendering elevators
Moving Elevators 1.4.6
- Light blocks will now be treated as air for elevator cabin checks
- Fixed rare crash when calculating light value for elevator blocks
- Fixed crash when removing a floor right after remote elevator panel caching
- Added Simplified Chinese and Traditional Chinese translation (thanks to SheepYhangCN!)
- Fixed some of the French translations (thanks to OptimusZeGaming!)
Moving Elevators 1.4.5
- Created a separate sound entry for when the elevator arrives, so it can be changed by resource packs
Moving Elevators 1.4.4
- Added additional checks for the remote elevator panel
Moving Elevators 1.4.3a
- Fixed crash with some Mekanism blocks
- Fixed crash with Oculus
Moving Elevators 1.4.3
- Fixed crash when breaking the block a remote elevator panel is bound to
Moving Elevators 1.4.2
- Fixed neighboring blocks not properly getting updated when an elevator arrives
Moving Elevators 1.4.1
- Fixed error when trying to move block entities on a dedicated server
Moving Elevators 1.4.0a
- Added separate mixins for Rubidium
Moving Elevators 1.4.0
- Elevator cabins can now contain block entities
- Remote elevators panels can be used inside elevator cabins
- Fixed double faces getting rendered for blocks like glass
Moving Elevators 1.3.12
- Fixed some compatibility issues with 1.19.4

