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Movement Plus

Double Jumps, Coyote Time and more!
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Movement Plus 2.2.2 [NeoForge]

File namemovement_plus-neoforge-2.2.2.jar
Uploader
IAmQbIAmQb
Uploaded
Jul 29, 2026
Downloads
12
Size
58.6 KB
Mod Loaders
NeoForge
File ID
8533074
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:movement-plus-579424:8533074"

Learn more about Curse Maven

What's new

2.2.2

  • Port the mod to Minecraft 26.2 (Simple rename of one thing in the Minecraft internals)

2.2.1

  • Port the mod to Minecraft 26.1 (Java 25); no gameplay changes - in fact no code changes even
  • The Fabric jar supports all hotfixes of the drop (26.1, 26.1.1, and 26.1.2)
  • The NeoForge jar requires NeoForge 26.1.2 because none of the available Architectury builds are compatible with the Neoforge versions available on 26.1 and 26.1.1

2.2.0

  • Port the mod to 1.21.11 with next to no changes required

2.1.0

  • The config values for multi jumps and coyote time are now applied as attribute modifiers (defaults on movement_plus:multi_jumps and movement_plus:coyote_time), so equipment and other mods stack cleanly with the configured base.
  • An api jar (events + attributes) is now attached to the Modrinth release and resolvable as maven.modrinth:movement_plus:2.1.0+neoforge:api.
  • Minecraft version ranges are declared as 1.21.1-only.

2.0.0

Full rewrite for Minecraft 1.21.1 as a multiloader mod (NeoForge + Fabric) on Architectury.

Added

  • Fabric support (requires Fabric API, Architectury API, and Forge Config API Port)
  • NeoForge support (requires Architectury API); LexForge is no longer supported
  • Movement speed multiplier option
  • Swim speed multiplier option and a movement_plus:swim_speed player attribute for equipment/mods to hook into
  • In-game config screen (native on NeoForge; via Mod Menu on Fabric)
  • German translations

Changed

  • All gameplay options are now multipliers applied as attribute modifiers, so they compose with other mods instead of overwriting attribute values; a multiplier of 1 leaves the attribute completely untouched
    • stepHeight/stepHeightSneaking are replaced by stepHeightMultiplier/stepHeightSneakingMultiplier
    • jumpHeightBoost (potion levels) is replaced by jumpPowerMultiplier; fall damage compensation now uses the vanilla safe fall distance attribute
  • The custom jump_height attribute has been removed in favor of vanilla's generic.jump_strength (exists since 1.20.5); the jump power mixin is gone
  • Server config values now sync to clients through a dedicated packet, keeping client-side jump prediction accurate on any server
  • The mod API has been slimmed down to the midair jump events (MidairJumpEvents), now implemented as Architectury events; the input event API and attribute provider API have been removed
  • Config file moved from world/serverconfig/ to config/ (NeoForge convention since 1.20.5)

This mod has no additional files