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Sombrius's Weaponry Redux

A mod that adds a ton of weapons for more variety

File Details

v1.14 (Neoforge 1.20.6)

  • R
  • Feb 27, 2026
  • 3.72 MB
  • 10
  • 1.20.6
  • NeoForge

File Name

mortius_weaponry_redux-1.14-neoforge-1.20.6.jar

Supported Versions

  • 1.20.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:mortius-weaponry-redux-1068985:7686527"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The mod now requires Geckolib!

Additions:
-Iron Slug
-Terzerol (sold by the wanderer trader)
-Pepperbox (sold by the wanderer trader)
-Hand Cannon (found in nether fortress chests)
-Zafkiel
-Bayonet
-Marksman enchantment
-Ender Bow
-Red sweep particle when dealing extra damage with the scythe

Changes:
-Shield descriptions are now localized
-Living Shield now uses attributes for attack damage
-Bucklers will now play a blocking sound when blocking half of the damage
-Heavy Blow now increases the damage dealt by maces to entities with full health
-Heavy Blow can now be applied to war hammers
-Reworked flintlock guns (guns will be removed from your inventory upon joining the world)
-Nerfed scythe sweep damage
-Piercing damage that ignores enchantments
-Heavy Blow is now mutually exclusive with other damage enchantments (sharpness, smite, bane of arthropods)
-Heavy Blow now increases the extra damage dealt by war hammers and maces

Fixes:
-Musket Ball Pouch not putting musket balls in the off-hand while in the inventory
-Bows charging faster if multiple copies of the same bow were in the inventory
-Bows enchanted with power dealing way too much damage
-Two-handed weapons will now give Two Handed Penalty when in the off-hand