promotional bannermobile promotional banner

Mortal Boons

Adds a rogue-like player enchantment system to minecraft. Gain up to 3 powerful boons, like attributes or abilities. Until you die anyway, then you lose everything and have to start over.
Back to Files

mortal_boons-1.20.1-1.1.0.jar

File namemortal_boons-1.1.0.jar
Uploader
SilvertideSilvertide
Uploaded
Aug 12, 2026
Downloads
22
Size
457.3 KB
Mod Loaders
Forge
File ID
8635492
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mortal-boons-1603329:8635492")

Learn more about Curse Maven

What's new

1.1.0
---
- Added a boonsLostOnDeath config: how many of your boons death claims, chosen at random. Defaults to 3 (all of them). Set it to 0 and boons become permanent progression instead of rogue-like, or 1 or 2 to lose only part of what you hold.
- Death now names the boons it takes instead of just counting them.
- Renamed the Reforge action to Temper so it is clear which button does what: Reroll trades the boon for a different one, Temper rerolls the tier of the boon you already have.
- Temper now unlocks at Fatestone power 2 while holding 2 boons, and reroll at power 3 while holding 3 boons. Rerolling into a whole new boon is the stronger action, so it now sits behind the fully awakened Fatestone.
- Hovering a boon card keeps its icon, name, sign and effects visible behind the action buttons instead of hiding them.
- Cards with no available actions no longer dim on hover, they just grow.
- Boon cards grow a little more on hover.
- Fixed neighbouring blocks rendering as untextured white through the Fatestone's indents.
- Config note for existing worlds: the nine reroll and temper config keys were renamed (temperBaseXpLevelCost, temperRequiredFatestonePower, rerollRequiredHeldBoons, allowTemper and so on), so those values reset to their new defaults on update. Your temper use count resets too, which only makes your next temper cheaper.

This mod has no additional files