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MorePlayerModels+

ModePlayerModels+ is a Minecraft mod that allows you to customize your player with different body parts. ModePlayerModels+ is only a branch version of the 1.7.10 Forge version of the original and has no plans to add or update any other version

File Details

MorePlayerModels+ v2.0

  • R
  • Nov 25, 2022
  • 945.26 KB
  • 566
  • 1.7.10
  • Forge

File Name

MorePlayerModels-Plus-2.0.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:moreplayermodels-plus-661492:4111996")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# 2.0 (Full Release)
[Report Bug](https://github.com/KAMKEEL/MorePlayerModels-Plus/issues)

## MPM+
☑️ **Fresh GUI**
> For those who have played MorePlayerModels 1.8 through 1.11, may find the backported GUI very familiar! I have managed to recreate and backport majority of the functionality from the later versions to make managing parts, data and configs much easier!

☑️ **Minecraft Profile Skin** on **ALL Models** (Steve, Alex, Steve64)
> Now your DEFAULT Minecraft Skin should be supported on ALL Models!

☑️ **Capes**
> I have decided to ADD Cape integration into MPM+! Now you can either enter a local directory texture path or URL to an image file for your capes! Do note, if you have OPTIFINE capes or other CAPES mods you may want to disable their CAPES in the video settings if you wish to use MPM+ Capes

☑️ **Model Saving Format**
> With the NEW Gui and better playerdata saving functionality. Your previous MPM+ Model Data or Presets may NOT be initialized correctly. It should be a quick move however to port your data with our new GUI!
_*Majority of Presets or Settings will Port just fine and no corruption occur if it doesn't_

⚙️ **Fixes**
> Fixed Parts like Naga Legs, Digit, and Claws not generating properly on the player
> Syncing Player Models and Skins
> Syncing Animations
> Fixed Open GL related Crashes or Null Pointers with Model Types
> Fixed Wings Flapping Animation when standing still
> Heavy Saving PlayerData Calls