MoreMekaModulesReopen v1.5.1
Curse Maven Snippet
What's new
This changelog covers the complete public release history from 1.0.40-fix2 through 1.5.1 .
1.5.1
Antimatter Strike
• Fixed persistent activation state handling for the Antimatter Strike Unit.
• Activation state now transfers correctly between the standalone module item and a
MekaTool.
• Activation state is preserved when installing or removing the module through the
Modification Station.
• Disabled Antimatter Strike modules can no longer start charging or fire.
• Restored the monolithic two-sphere Ultra Strike explosion flow.
• Added a primary destruction sphere with a radius of 50 blocks.
• Added a secondary scorching sphere with a radius of 100 blocks using the same center.
• Added charred wood and burnt grass conversion in the outer scorching sphere.
• Leaves are removed from the scorched area.
• Preserved crater fire and lava behavior.
• Updated the standard Antimatter Strike cooldown to 10 seconds.
• Updated the Ultra Strike cooldown to 60 seconds.
• Improved external push protection for Antimatter Strike orbs.
• Improved orbital particle behavior around the flying orbs.
Materials, Textures and Recipes
• Fixed the Solipsismium infusion texture registration through the Minecraft block texture
atlas.
• Added the final Solipsismium infusion texture.
• Updated the Quantum Reconstruction Unit recipe:
• Echo Shards are used across the bottom row.
• Teleportation Cores are used above the Module Base and in the middle row.
• Added and registered burnt grass and charred wood block resources.
• Darkened and increased the contrast of the burnt grass top texture.
Audio and Localization
• Removed the repeating tail from the Antimatter Strike firing sound.
• Updated English, Russian and Ukrainian localization entries.
Validation
• Clean Gradle build completed successfully on Java 21.
• All JSON resources passed validation.
• Verified on Minecraft 1.21.1 with NeoForge 21.1.200.
1.5.0
New Endgame Materials
• Added the Solipsismium infusion type.
• Added Solipsismium infusion production from Solipsismium-296 Powder at 20 mB per
powder.
• Added Otherworldly Alloy, crafted from Atomic Alloy and 40 mB of Solipsismium.
• Added a high-tier Antimatter Strike Unit recipe using Otherworldly Alloy and Stardust.
Antimatter Strike Activation System
• Added a disabled/active lifecycle for newly crafted Antimatter Strike Units.
• A newly crafted module must be thrown near an explosion to become active.
• Added an activation lightning effect that does not cause damage.
• Added Nether Star-style glint after activation.
• Added protection for the module item entity from the explosion that activates it.
• Added English, Russian and Ukrainian localization for the new material and module
states.
Validation
• Built and verified on Minecraft 1.21.1 with NeoForge 21.1.200.
1.2.0-fix1
Fixes
• Fixed MekaTool Flamethrower mode localization by using translation components
instead of literal text.
• Corrected Russian Flamethrower mode names:
• Combat — Бой
• Heat — Нагрев
• Inferno — Инферно
• Corrected the Russian Hyper Armor module title to Модуль: Гиперброня .
• Removed non-functional Hyper Armor armor, armor toughness and knockback-
resistance attribute modifiers.
• Hyper Armor now focuses on Resistance III and breaking blocks during high-speed
impact.
Validation
• All JSON resources passed validation.
• Clean Gradle build completed successfully on Java 21.
• Dedicated server loaded 4,792 recipes without recipe parsing errors.
1.2.0
Solipsismium-296
• Added Solipsismium-296 Powder as an Epic rarity material.
• Added reliable Solipsismium-296 production in the Antiprotonic Nucleosynthesizer.
• The production recipe consumes one Star Thermite and 1,000 mB of antimatter.
• Processing time is 3,000 ticks (150 seconds).
• Updated the result from the initial probabilistic beta behavior to reliable production.
Antimatter Strike Recipe
• Updated the Antimatter Strike Unit recipe to use Solipsismium-296 in the four corners.
• Added a second Supercharged Coil in place of the Nether Star.
Visuals and Localization
• Updated the Stardust texture.
• Corrected the vertical alignment of all three custom powder textures to match
Mekanism's two-pixel bottom offset.
• Corrected Russian Flamethrower mode names to Mekanism terminology.
• Renamed the main Java mod class and file to MoreMekaModulesReopen .
• Preserved the existing mod ID moremekasuitmodules for compatibility.
Validation
• All JSON resources passed validation.
• Clean Gradle build completed successfully on Java 21.
• Dedicated server loaded 4,792 recipes without recipe parsing errors.
1.2.0-beta-1
Added
• Added Solipsismium-296 Powder production in the Antiprotonic Nucleosynthesizer.
• Added a dedicated recipe serializer for probabilistic outputs while preserving Mekanism
machine compatibility.
• The initial recipe consumed 1,000 mB of antimatter and took 3,000 ticks (150 seconds).
• The initial recipe had a 50% chance to produce one Solipsismium-296 Powder and a
50% chance to produce one Uranium Ingot.
Changed
• Updated the Antimatter Strike Unit recipe:
• Solipsismium-296 replaced the antimatter pellets at the four corners.
• A second Supercharged Coil replaced the Nether Star.
Validation
• Gradle build completed successfully.
• Dedicated server loaded the mod and 4,792 recipes without recipe parsing errors.
1.1.0
MekaTool Flamethrower
• Added the MekaTool Flamethrower module based on Mekanism's flame entity.
• Added three Flamethrower modes with different fuel costs:
• Combat: 10 mB lava and 2 hydrogen per shot.
• Heat: 25 mB lava and 5 hydrogen per shot.
• Inferno: 50 mB lava and 10 hydrogen per shot.
• Creative mode Flamethrower use is free and does not consume lava or hydrogen.
• Added translated Flamethrower mode names.
Compatibility and Recipes
• Corrected compatibility rules between Fireball Strike, Antimatter Strike and the Lava
Tank.
• Updated the Fireball Strike recipe to require Flamethrower modules on the sides.
• Updated the Flamethrower recipe with Plutonium below the Module Base.
• Updated the Entity Display Box recipe with Polonium below the Module Base.
• Fixed reinforced-alloy and atomic-alloy recipe ingredients for the current 1.21.1 registry
setup.
• Added the MoreMekaModulesReopen branding.
Validation
• JSON and resource audit passed.
• Gradle build passed.
• Dedicated server reached Done and loaded 4,789 recipes without mod recipe errors.
1.1.0-beta-3
Hyper Armor Recipe
• Updated the Hyper Armor recipe with:
• Atomic Alloys in the top corners.
• MekaSuit Bodyarmor in the top center.
• Ultimate Control Circuits on the sides.
• Mekanism Steel Blocks across the bottom row.
• Mekanism Module Base in the center.
• Hyper Armor remained restricted to the MekaSuit chestplate.
Antimatter Strike
• Doubled the Ultra Strike energy cost from 1,000,000,000 to 2,000,000,000 energy units.
• Preserved the existing 15-second charge time and the existing orb, crater, fire, lava,
damage and cooldown behavior.
Audit
• All JSON resources parsed successfully.
• Gradle build completed successfully on JDK 21.
• Dedicated NeoForge server started successfully.
• No mod recipe or Mixin errors were found during the audit.
1.1.0-beta-2
Hyper Armor Fixes
• Fixed Hyper Armor armor, armor toughness and knockback-resistance attribute
modifiers using Mekanism's standard ItemAttributeModifierEvent path.
• Kept a server-side synchronization fallback for already-equipped or toggled modules.
• Restricted Hyper Armor installation to the MekaSuit chestplate
( mekanism:mekasuit_bodyarmor ) only.
• Fixed the Hyper Armor recipe reference from the nonexistent
mekanism:mekasuit_chestplate item.
Validation
• The supplied client log was checked and the Hyper Armor recipe registry error was
identified and corrected.
• No Hyper Armor Mixin application error was present.
• Gradle build completed successfully on JDK 21.
1.1.0-beta-1
Minecraft 1.21.1 Port and Hyper Armor
• Continued the port of the mod to Minecraft 1.21.1.
• Removed the white background from the Hyper Armor module texture.
• Added localized names for the Hyper Armor Solid Hitbox setting.
• Made the player a real entity collider when Solid Hitbox is enabled by handling both
pushability and collision eligibility.
• Synchronized Hyper Armor armor, armor toughness and knockback-resistance
modifiers directly on the equipped player.
• Applied attribute synchronization when the module is installed or toggled while the
chestplate is already equipped.
Antimatter Strike Recipe
• Replaced the laser ingredient in the Antimatter Strike Unit recipe with Mekanism's
Supercharged Coil.
Validation
• Gradle build completed successfully on JDK 21.
• JSON resources and the updated recipe were validated.
1.0.40-fix2
Final 1.0.x Maintenance Release
• Final release of the 1.0.x version series.
• Fixed critical issues that prevented certain modules from functioning correctly.
Antimatter Strike and Explosion Effects
• Optimized Antimatter crater and standard sphere processing.
• Expanded the standard Antimatter sphere and added fire behavior.
• Added a lava floor to the Ultra Antimatter crater.
• Corrected Ultra crater lava placement on the penultimate bottom layer.
• Increased the Antimatter cost of the MekaTool Performance Amplification module.
Impact Wave and Movement
• Restored the configurable Impact Wave energy cost.
• Added Impact Wave activation for tracked antigravity landings.
• Added handling for canceled fall events.
• Improved Wall Cling movement mirroring and entity box alignment.
• Improved Entity Display Box camera projection and visibility behavior.
Validation
• Prepared and tested the final 1.0.x maintenance build.
Overall Highlights Since 1.0.40-fix2
• Ported and stabilized the project for Minecraft 1.21.1 and NeoForge.
• Added Hyper Armor improvements, collision handling and recipe corrections.
• Added the MekaTool Flamethrower with three operating modes.
• Added the Solipsismium-296 and Stardust progression chain.
• Added Solipsismium infusion and Otherworldly Alloy.
• Expanded and refined the Antimatter Strike endgame weapon with activation
mechanics, orbital visuals, explosion protection, custom audio and two-stage Ultra
Strike terrain effects.
• Added English, Russian and Ukrainian localization for the major new features.
• Preserved the existing mod ID moremekasuitmodules for compatibility.
This mod has no additional files

