more-lantern-colours-1.8.1.jar
Curse Maven Snippet
What's new
Changelog (18 Oct 2026, up to v1.12.1)
Everything below changed in one day, newest first. It needs Lanterns Enhanced 2.4.1 and the Super Hero Mod, on Minecraft 26.2.
<colgroup><col><col></colgroup>|
Area |
What changed |
|---|---|
|
Parallax dream |
The storm spins much faster, and little streaks of light now whip past you and spin in tiny eddies like dust in a gust. |
|
Parallax dream |
You now stand in the eye of a tornado of yellow and darkness, with drifting fog and glowing ribbons of energy winding round you and Parallax. Parallax itself stays in clear view. |
|
Parallax |
Head and neck no longer glitch through each other. No more red anywhere: the ears and throat are dark gold, and the lips and nose are gone. |
|
Parallax |
New look: the head of a demonic bat with huge ribbed ears, glowing slit eyes and a mouth full of needle teeth, on a long spined body with a barbed tail. |
|
Parallax |
Real, moving tentacles replace the dust ones. Ten writhe under its belly, and three reach across the dream and coil round your legs and waist. |
|
Fix |
The raised, pointing arm is back for Recharge, Saint Heal, Eternal Compassion, Specular Projection, the Parallax beam and Obedience. Lanterns Enhanced 2.4 had switched it off. |
|
Fix |
A Totem of Undying no longer costs you your ring when it saves you. |
|
Ring beams |
Yellow and orange ring beams no longer have a green tint from Lanterns Enhanced. |
|
Ring beams |
The Yellow Lantern's beam is now the same yellow as its particles and aura. |
|
Red Lantern |
New ability, Rage Empowerment. Getting hit fills a flaming rage bar. When it's full, you let out a 5-block shockwave of red fire that makes everything it hits bleed fast for 10 seconds. You're also wrapped in a raging plasma aura for 15 seconds, and only melee hits can hurt you. |
|
Leaders |
Leaders deal 10% more damage, and can't hurt other leaders. |
|
Leaders |
New leader ability, Obedience. One click paralyses the target, who can't stop it. It tears the ring off a member of your Corps, or forces your colour's ring onto someone who has none. Lone Soldiers can't lose their rings this way. |
|
Leaders |
A leader's coloured name only shows while they wear their ring. Leadership passes on when they release the ring (to the nearest bearer of that colour) or give it away. The ring's tooltip now says Leader. |
|
Fix |
Rings no longer vanish when you take them out of an item frame, even after rejoining the world. They drop at the frame. |
|
Orange Lantern |
There can only be one Orange ring in the world. |
|
Orange Lantern |
The Orange ring's charge lasts five times longer than any other ring. |
|
Orange Lantern |
New ability, Army of the Past. Every first kill of each mob type, and every player you kill, is remembered. Use it to raise see-through orange copies of up to 50 mobs and 10 players, which fight anyone except you. |
|
Orange Lantern |
New suit from a new skin, with orange gloves to match. |
|
Ring models |
The Red and Orange rings face the right way in the inventory, in your hand and on your finger. |
|
Texture pack |
The Indigo ring's gold is now dark tungsten, and the pack loads when dropped into the resource packs folder. |
|
Fix |
The game no longer crashes when you eat food made by a construct. |
How to get a ring
The Green ring finds you on its own, like it always has. Every other colour stays locked until someone wakes its Ancient Ruined Battery with a Spark.
- Build up an emotion. Press U for the Emotional Spectrum menu. Your top emotion is your true affinity, and your points survive death.
- Find an Ancient Ruined Battery. They are overgrown stone towers in jungles and lush caves. Shipwreck chests have a 30% chance of a map to the nearest one.
- Create a Spark. Once your top emotion is over 3000 points, a Create a Spark button appears. Press it while standing at the battery. It's a coin flip: the battery either wakes in your colour or stays dark. Either way, that emotion's points are spent.
- Answer the ring. When the battery wakes, its ring flies to you and asks its question. Say yes in chat (or out loud, with voice set up) and it goes on your finger with its lantern. Say no, or wait too long, and it insults you and leaves. Fear skips the question: the Yellow ring and battery just turn up.
- Lead or join. The first person to wake a colour and wear its ring becomes that Corps' Leader. Anyone who gets that colour later is asked to join the Corps. If they say no, they become a Lone Soldier.
Once a colour is woken, it's unlocked for the whole world. Its ring then has a 10% daily chance of visiting someone without a ring, and up to 15% the more of that emotion they have. The chance, and how many rings can be handed out, are in the Superhero Game Rules menu.
Earning points
<colgroup><col><col></colgroup>|
Emotion |
How you earn it |
|---|---|
|
Will (Green) |
20 per obsidian mined, 200 for the Ender Dragon, 50 for winning a raid |
|
Fear (Yellow) |
50 per Bad Omen, 50 per iron golem killed, 20 for surviving a fall of more than 24 blocks |
|
Rage (Red) |
5 per villager killed, 200 per 100 mobs killed, 50 for the Ender Dragon |
|
Hope (Blue) |
100 for Hero of the Village, 40 per pillager outpost cleared, 50 per 5 evokers killed |
|
Compassion (Indigo) |
Cruel deeds, each counted once, 1000 in all: killing 10 cats, 5 villagers, 10 baby animals, a tamed pet, a wandering trader or an iron golem; starting a raid; hitting villagers or tamed pets |
|
Greed (Orange) |
Hoarding, each counted once, 1000 in all: carrying 192 diamonds, 256 emeralds, 8 netherite ingots, 3 totems, 5 enchanted golden apples or the Dragon Egg; mining 300 ores; reaching level 50; killing the Wither or an Elder Guardian |
Will is the quickest start: about 150 obsidian takes you past 3000. Compassion and Greed stop at 1000 for now, so their rings need /spectrum add compassion 3500 (or greed) with cheats on. Open to LAN to turn cheats on in single player.
The colours
Six rings, plus Parallax, each with its own question, battery and powers. Every ring also gets Suit Up, Specular Projection, Temporary Shield and the Flight Aura. Green, Red and Yellow can also Recharge a teammate's ring.
<colgroup><col><col><col><col><col></colgroup>|
Ring |
Emotion |
What it asks |
Its own powers |
Watch out for |
|---|---|---|---|---|
|
Green |
Will |
The Super Hero Mod's own question |
The full Green Lantern construct set |
Weaker near a Yellow Lantern; stronger near a Blue one |
|
Red |
Rage |
"The ring knows your pain. Give in to your anger." |
Plasma Blood: a burning stream for 3 hearts that leaves the target bleeding for 4 days. Rage Empowerment: a fire shockwave and a melee-only aura |
It's bound to you: take it off and you die |
|
Yellow |
Fear |
"Are you afraid?" (asked only on daily visits; waking the battery just gives it to you) |
Fear Toxin: paralyses mobs, and haunts players for a day with blindness, whispers, tendrils and a watcher in the dark |
Green Lanterns within 30 blocks fail one move in five and hit 30% softer |
|
Blue |
Hope |
"Will you give us hope?" |
Saint Heal: a healing beam that also charges rings. Internal Healing: drains Yellow rings and tears the yellow half off Parallax |
Doubles a nearby Green Lantern's damage and charge |
|
Indigo |
Compassion |
"Will you show us compassion?" |
Eternal Compassion: a healing beam that locks on and cures zombie villagers. Teleportation. Internal Healing, which only rips out Red rings, on a 10-minute cooldown |
Its battery is a staff you carry: hold right-click and say the oath |
|
Orange |
Greed |
"Do you want it all?" |
Army of the Past |
Only one exists. Its charge lasts five times longer |
|
Parallax |
Will + Fear |
Comes to a Green Lantern who wakes a Fear battery, or to whoever kills Parallax's bearer ("Will you carry us?") |
Green constructs at double damage, 20% faster flight, Fear Toxin, and after the dream the Parallax beam, which steals green rings |
It never comes off. Parallax gives you orders, and after a week the gentle mobs turn on you |
Leaders of any colour also get Obedience, 10% more damage, and keep their ring when they die.
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