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Adds more vegetation variations and other naturalistic details to the generation.

Description

(The mod was created for the Heavy Bullet modpack and server (resourcepack required))

Adds a variety of naturalistic elements to world generation, such as:

  • Tall grass clusters (some oval-shaped, some stretched into lines, with multiple variations)

  • Grass clearings (break up grass fields with patches of very short grass, stones, or completely bare ground)

  • Small rocks (generate on stone surfaces and inside grass clearings)

  • Littoral grass (special shoreline vegetation, reeds and cattails that smooth the coastline and give it a marshy feel)

  • Young trees (young versions of oak and spruce trees spawn near their adult counterparts, something between a sapling and a full-grown tree)

Planned features:

  • Branches (additional thin branches grow on tree trunks ( not logs ) some with leaves)