Description
Moonshine Tribute
The world is alive. It hungers.
Seven altars are scattered across the overworld, nether, and end. Each one demands tribute from you. Deliver in time and the world calms. Fail and watch its mood spiral through six tiers of escalating wrath, all the way to Cataclysmic where your max HP caps at 4 hearts.
A new reason to play
Most Minecraft worlds end the same way: kill the Ender Dragon, maybe grab some Elytra, and the game runs out of things to ask of you. Moonshine Tribute keeps the world asking. Forever.
Every cycle, the world tells you exactly what it wants: 2,000 carrots, 800 raw iron, 50 ender pearls, a stack of blaze rods. You have three days. The catch? The penalties for failing are real. Hunger drains, mobs hit harder, drops shrink, and at the top of the mood ladder your hearts get cut in half. So when the world asks for carrots, you build a carrot farm. When it asks for iron, you build an iron farm. When it asks for blaze rods, you finally commit to that blaze grinder you have been putting off.
In other words: this mod is a reason to actually build the farms Minecraft is famous for. Not because you want loot. Because the world is breathing down your neck and you do not want to be at Cataclysmic when it asks for 40,000 cobblestone next.
The goal is no longer "beat the dragon and move on". The goal is keep the world happy, climb each of the seven altars to T5, and earn the prestige blessings stack that only comes from sustained engagement. A long campaign with real stakes, instead of a fixed endpoint.
What it does
- Seven sequential altars: Garden, Forge, Hunter, Pasture, Pyre, Brewing, Voidwalker. Only one is active at a time; the world rotates through them.
- 6 mood tiers: Pleased, Annoyed, Angry, Wrathful, Vengeful, Cataclysmic. Each tier adds debuffs (Hunger, Weakness, Slowness, Mining Fatigue) and buffs hostile mobs (HP, speed, damage up to +60%).
- 5-tier altar progression: each altar climbs T1 to T5 with progressive thresholds (5/20/35/55/80 wins). T5 stacks 11 simultaneous blessing effects.
- Overdelivery (200%): when mood is Angry or worse, submit 200% of required for mood -2 softening instead of -1. Fast recovery from Cataclysmic.
- Shrines: build themed block patterns near altars (4 of each of 3 vanilla blocks within 7 paces) for -5% required amount, +10% blessing duration, and an adaptive-difficulty ease.
- Hunt events: independent 24h cycle. A 50/50 roll triggers a global mob-kill quest with a boss bar. Fail = raid waves spawn at a random marked overworld player
(coordinates broadcast in chat).
- Ore overhaul: mining drops powder, smelt to chunks (1:1), craft 2 chunks into 1 raw ore. Net 2:1 yield. Silk Touch and Fortune still behave normally.
How it scales
Player-count scaling: required amounts scale with online players. Peak-window tracking means people who log off at night do not collapse the requirement mid-cycle.
Adaptive difficulty: U-shape multiplier auto-adjusts based on completion speed. Honest pace is neutral; speedruns and last-minute cheese both bump scaling up.
Armor-tier mob damage: once any player earns *Cover Me with Diamonds* or *Cover Me in Debris*, all hostile mobs scale up their damage server-wide. Live, no restart.
Mob spawn cap module: server-side override of vanilla per-category spawn caps with AFK detection, so an idle player cannot clog the global cap and starve active farms.
What is bundled
- Custom HUD overlay with mood-tinted progress bar, split-bar overdelivery zone, and pending-tribute preview during rest periods
- Seven tribute compasses (one per altar) with dynamic lodestone tracking
- 19-page in-game guide book given on first join (craftable replacement)
- Mod Menu integration for HUD config without commands
- Extensive `/tribute` command tree for inspection and admin tuning
- Hot-reloadable config files for cycle duration, scaling, blessings, mood penalties, and per-altar tribute pools


