Moog's Glow Up 1.2.2-1.20+ [FORGE]
Curse Maven Snippet
What's new
Fixed
- Glowing banners no longer lose their base colour glow when broken or picked with pick-block
- The Revealing effect now shows its icon instead of a missing texture
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip
Added
- Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
This mod has no additional files

