Monetary 1.5.0 - Forge 1.20.1
Curse Maven Snippet
What's new
Monetary v1.5.0 — The Server Economy & Corporate Sovereignty Update
Monetary 1.5.0 is the definitive enterprise-grade milestone designed for both singleplayer worlds and large-scale public/private multiplayer servers. This release addresses all critical audit findings with strict server-authoritative catalog synchronization, comprehensive anti-exploit protections, progressive intra-batch slippage, smart grid diminishing returns, concrete active division perks, and a massive 73% reduction in mod size.
🌟 What's New in v1.5.0
📡 Server-Authoritative Network Catalog Sync (CRIT-04)
- Real-Time Dynamic Synchronization: Implemented
SyncCatalogPacket. The dedicated server now authoritatively transmits the full commodity market catalog, procurement contracts, technology tree, corporate divisions, and corporate shop listings to connecting clients. - Hot-Reload Support: Running
/reloador modifying datapacks/KubeJS scripts instantly propagates new items and contract definitions across all online players without requiring a client restart. - Live GUI Refresh: Datapad screens update immediately when catalog changes occur on the server.
🛡️ Anti-Exploit, Anti-Arbitrage & Transaction Security (CRIT-01, 03, 05, 06)
- Intra-Batch Stepping Slippage: Transactions now calculate and apply dynamic slippage iteratively within the same purchase or sale order, neutralizing bulk-arbitrage loops.
- Strict Quantity & Stack Caps: Hard upper bounds placed on transactions (maximum 16 unstackable items, 576 stackable items per order). Requests with non-positive quantities ($\le 0$) are rejected server-side.
- Safe Commodity Validation (
isTradeableCommodity): Prevents accidental or fraudulent liquidation of damaged tools, enchanted gear, customized/renamed items, and nested NBT containers. - Virtual Reservation & Cumulative Extraction: Procurement seals and contracts now utilize a 3-stage transactional pipeline (virtual reservation, capability simulation, and atomic rollback extraction) preventing overlapping slot exploits and ghost payouts.
- Anti-Farm RP & Reputation Guard: Repeatable contracts grant Research Points (RP) and Corporate Reputation only on the first completion. Subsequent deliveries provide fair monetary compensation (Credits only).
- Cryptographic Check Anti-Duplication: Certified Bank Checks bear a unique serial number (
CHK-HEX-UUID). Redeemed checks are tracked persistently on the server to prevent item duplication exploits. - Safe Seal Deconstruction: Breaking blocks with attached logistics seals safely unbinds the node without dropping duplicate physical items.
⚡ Smart Grid & Energy Economy Overhaul (CRIT-02 & BUG-10)
- Directional Extraction Validation: Smart Grid regulators verify directional extraction capabilities (
canExtract() == true), preventing extraction loops against input-only energy faces. - 3-Tier Progressive Diminishing Returns: Surplus energy sales scale realistically (standard rate: 200 FE = 1 Cr):
- Bracket 1 (100% Value): Up to $100\text{k} + (\text{energyTier} \times 100\text{k})\text{ FE/s}$.
- Bracket 2 (50% Value): Up to $4 \times \text{Bracket 1}$.
- Bracket 3 (20% Value): Mega-grid industrial surplus.
- Dynamic Grid Node & Seal Caps: Base limits scale with division progression:
- Smart Grid Nodes: Base $3 + (\text{energyTier} \times 2) + 5$ (Holding).
- Export Seals: Base $4 + (\text{logisticsTier} \times 2) + 6$ (Holding).
- Fluid Seals: Base $4 + (\text{manufacturingTier} \times 2) + 6$ (Holding).
- Procurement Seals: Base $4 + (\text{researchTier} \times 2) + 6$ (Holding).
🏢 Active Gameplay Perks for All 9 Divisions & Holding (CONT-05)
Every corporate division now grants concrete, hardcoded gameplay advantages:
- Energy: Expands active node caps and doubles/triples the 100% efficiency power bracket.
- Logistics: Boosts export seal extraction throughput ($64 + \text{tier} \times 16\text{ item/s}$) and adds $+(\text{tier} \times 2)\%$ bonus credits on export sales.
- Manufacturing: Expands fluid export seal caps and adds $+(\text{tier} \times 5)\%$ revenue bonus on fluids and manufactured components.
- Research: Expands procurement seal caps and grants $+(\text{tier} \times 10)\%$ bonus RP on contract fulfillment.
- Mining: $+(\text{tier} \times 5)\%$ bonus payout on all raw ores, ingots, and minerals (
rawcategory). - Agriculture: $+(\text{tier} \times 10)\%$ bonus remuneration on contracts containing agricultural goods, crops, or food products.
- Construction: $-(\text{tier} \times 3)\%$ permanent discount on all items in the Corporate Shop.
- Technology: $-(\text{tier} \times 5)\%$ RP cost reduction on research tree nodes and $+(\text{tier} \times 5)\%$ bonus on tech sales.
- Exploration: $+(\text{tier} \times 10)\%$ credits and $+(\text{tier} \times 5)\%$ reputation bonus on contract deliveries.
- Holding Corporation: Unlocks Corporate Prestige status in Datapad HQ, $+5$ Smart Grid nodes, $+6$ seals of each type, a flat $+5\%$ global dividend bonus on all sales/contracts, and complete transaction fee exemption.
📦 Asset & Packaging Optimization (73% Size Reduction)
- JAR File Optimization: Binary size reduced from ~6.5 MB to 1.74 MB!
- Legacy Asset Cleanup: Removed deprecated
industrialempirenamespaces and duplicate assets. - High-DPI Logo Compression: Optimized
logo.png(from 1.9 MB to 235 KB) with zero visual degradation. - Shop Cleanup: Removed placeholder patent items from
shop.jsonso the corporate shop exclusively features practical goods and infrastructure.
This mod has no additional files

