File Details
momentum-1.1.1-beta.jar
- B
- Jun 25, 2026
- 193.96 KB
- 23
- 26.1.2
- NeoForge
File Name
momentum-1.1.1-beta.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Changelog v1.0.7 → v1.1.1
New Features
- Wall hang now preserves initial momentum
- Added swimming propulsion mechanics
- Added uphill launch when sliding uphill at high speed
- Added water skipping and dolphin dash/jump (placeholder)
- Added ice skating animation
- Added backward jump animation
- Added multiple configuration options for various mechanics
Improvements
- Optimized key hint system with persistent file saving and multilingual support
- Wall run now requires initial speed to activate
- Standardized state transitions
- Auto-step-up now has no speed limit
- Jet Booster now increases auto-step-up height
- Improved uphill/downhill detection and feel
- Improved wall hang feel and controls
- Improved wall kick and wall hang responsiveness
- Improved wall slide key hints
- Enhanced wall run mechanics
- Improved dodge trigger method - now compatible with jump animations
- Improved animation sync across clients
- Separated water propulsion into independent mechanic
- Removed unnecessary states and duplicate code
Bug Fixes
- Fixed wall run triggering in 1-block-wide spaces
- Fixed movement stopping immediately after leaving wall run
- Fixed config category hierarchy error
- Fixed falling animation issues
- Fixed airborne animation abnormality
- Fixed prone state issues
- Fixed swimming and falling behavior
- Fixed vault-in and prone conflicts
- Fixed sync issues causing prone abnormality
- Fixed auto-step-up preventing entry into small openings
- Fixed wall slide condition check error
- Fixed unlimited slide jumping
- Fixed slide uphill launch not working
- Fixed water entry animation issues
- Fixed break fall and airborne action mismatch
- Fixed infinite acceleration from consecutive wall jumps
- Fixed slide state abnormality
- Fixed animation sync problems
Compatibility
- Reverted parkour mod compatibility to avoid integration bugs
- Added error handling for potential edge cases
Configuration
- Added speed detection to key hints
- Adjusted default single dodge cooldown value
- Added friction clearing after downhill movement