Momentum(parkour)

A Minecraft mod that adds fluid parkour and mobility mechanics—sliding, wall-running, dodging, and more—inspired by the movement systems of Apex Legends and Titanfall.

File Details

momentum-1.1.1-beta.jar

  • B
  • Jun 25, 2026
  • 193.96 KB
  • 23
  • 26.1.2
  • NeoForge

File Name

momentum-1.1.1-beta.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:momentum-parkour-1583971:8315704"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog v1.0.7 → v1.1.1

New Features

  • Wall hang now preserves initial momentum
  • Added swimming propulsion mechanics
  • Added uphill launch when sliding uphill at high speed
  • Added water skipping and dolphin dash/jump (placeholder)
  • Added ice skating animation
  • Added backward jump animation
  • Added multiple configuration options for various mechanics

Improvements

  • Optimized key hint system with persistent file saving and multilingual support
  • Wall run now requires initial speed to activate
  • Standardized state transitions
  • Auto-step-up now has no speed limit
  • Jet Booster now increases auto-step-up height
  • Improved uphill/downhill detection and feel
  • Improved wall hang feel and controls
  • Improved wall kick and wall hang responsiveness
  • Improved wall slide key hints
  • Enhanced wall run mechanics
  • Improved dodge trigger method - now compatible with jump animations
  • Improved animation sync across clients
  • Separated water propulsion into independent mechanic
  • Removed unnecessary states and duplicate code

Bug Fixes

  • Fixed wall run triggering in 1-block-wide spaces
  • Fixed movement stopping immediately after leaving wall run
  • Fixed config category hierarchy error
  • Fixed falling animation issues
  • Fixed airborne animation abnormality
  • Fixed prone state issues
  • Fixed swimming and falling behavior
  • Fixed vault-in and prone conflicts
  • Fixed sync issues causing prone abnormality
  • Fixed auto-step-up preventing entry into small openings
  • Fixed wall slide condition check error
  • Fixed unlimited slide jumping
  • Fixed slide uphill launch not working
  • Fixed water entry animation issues
  • Fixed break fall and airborne action mismatch
  • Fixed infinite acceleration from consecutive wall jumps
  • Fixed slide state abnormality
  • Fixed animation sync problems

Compatibility

  • Reverted parkour mod compatibility to avoid integration bugs
  • Added error handling for potential edge cases

Configuration

  • Added speed detection to key hints
  • Adjusted default single dodge cooldown value
  • Added friction clearing after downhill movement