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An all-in-one tool, but with modules that are upgradeable.

Description

THIS IS AN ALPHA, RECIPES, TEXTURES, FEATURES AND BALANCING/FINAL VALUES ARE SUBJECT TO CHANGE!!!

This mod adds around 78 new items to the game, but only one of them is the Multitool itself.
You can craft the tool early on, but won't be able to do much with it. Why? Because you need modules!

There are 4 categories of modules, and each module can have up to 6 levels (Level 0 - Level 5):
- Tool Modules
--- Axe Module
--- Pickaxe Module
--- Shears Module
--- Shovel Module
--- Sword Module
- Upgrade Modules
--- Autosmelt Module
--- Dig AOE Module
--- Dig Speed Module
--- Fortune Module
--- Mining Power Module
--- Silktouch Module
--- Weapon Damage Module
--- Laser Range Module (WIP)
- Energy Modules
--- Battery Module
- Laser Modules (WIP)
--- Mining Laser Module
--- Combat Lase Module

Each module level makes that module a little bit better, e.g. Dig Speed Module Level 5 will add alot of speed to digging/mining operations.
Tool modules won't break when they reach 0 durability, so they can be repared easily (WIP/not implemented)
The real hero obviously is the Battery Module, as it will enable you to mine so much more including using all the Upgrade Modules without running out of durability.
(There is currently no standalone way to charge the Battery Module within this mod. Please install any other Mod that has energy production/item charging capabilities).

Known Bugs
Autosmelt Module doesn't work
Can't break blocks that can be broken by hand without the proper Tool Module installed (should be handled as if broken by hand)
Can't break all blocks in the game/can't break ANY blocks that are not vanilla