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Modular Machinery: Community Edition

Customize your machinery with more powerful features.
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2.0.0-pre7

File nameModularMachinery-CE-2.0.0-pre7.jar
Uploader
Kasumi_NovaKasumi_Nova
Uploaded
Jul 12, 2024
Downloads
146.0K
Size
1.9 MB
Mod Loaders
Forge
File ID
5527355
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modularmachinery-community-edition-817377:5527355")

Learn more about Curse Maven

What's new

Features:

  • MultiThreaded gecko model renderer (up to 90% performance improvement).
  • Mekanism - AE2 gas support (requires MekanismEnergistics).
    • Add ME Machinery Gas Input/Output Bus.
    • ME PatternProvider new type support.
  • GeckoLib model bloom effect support (requires GTCEu or Lumenized).
  • CraftingBlockMode for MEPatternProvider.
  • MEFluidOutputBus now is OneFluidOneSlot (GasOutputBus are not).
  • The GeckoLib model of the controller can now be previewed normally in the preview gui (jei or blueprint).

Fixes:

  • Fix AE2 hard dependencies (#101, #102).
  • Fix incorrect get judgment for ControllerModelGetEvent (#95).
  • Fix ConcurrentModificationException and ArrayIndexOutOfBoundsException triggered randomly during runtime.
  • Fix the problem that the GUI fluid slot of ME Machinery Fluid Input/Output Bus doesn't work properly under the environment of Vanilla AE2.
  • Fix MEPatternProvider would lose ItemStacks with more than 127 stacks when save game.
  • Fix an occasional problem with an abnormal number of parallelism.
  • Fix the controller is not changing color like the other blocks when using "color" in the machine.json (#103).
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