Modular Machinery: Community Edition

Customize your machinery with more powerful features.

File Details

1.12.2-1.11.1-r53

  • R
  • Dec 16, 2023
  • 1.58 MB
  • 898
  • 1.12.2
  • Forge

File Name

ModularMachinery-CE-1.12.2-1.11.1-r53.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modularmachinery-community-edition-817377:4961183")
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Fixes:

  • Fix MagicPrimer#addManaInput method conflict with gugu-utils (#60).
  • Fix client-side issue that sometimes did not hide controller rendering correctly.
  • Fix GeckoLib strong dependency.
  • Fix invalid output from IC2 compressor adapter.
  • Fix strange BlockState loss issue.
  • Fix machinery preview crashing the game when JEI shortcuts are set to mouse buttons.

Changes:

  • Rewrote parts of the upgrade system (maybe incompatible with older scripts), now SimpleMachineUpgrade will always be merged and SimpleDynamicMachineUpgrade will now never be merged, and support for depleting item durability (requires item support for durability).
  • The controller now triggers a client-side update when starting and ending a recipe to synchronize GeckoLib model animations.
  • Add security system (early testing).
  • Added random number of inputs and outputs to RequirementItem.
  • Added random number of inputs and random number of outputs to RequirementIngredientArray.
  • Added IngredientItemStack and rewrote quite a few methods to accommodate special item JEI rendering (maybe there are others?. It's a pain in the ass at the moment).
  • Optimize the rendering range of controller Geo models.
  • Optimizing the controller's NBT size.