Modular Golems

Tinker-Style Modularized Metal Golems and Humaniod Golems

File Details

modulargolems-3.1.38.jar

  • R
  • May 28, 2026
  • 3.18 MB
  • 1.7K
  • 1.21.1
  • NeoForge

File Name

modulargolems-3.1.38.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:modulargolems-690937:8158491"
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3.1.38
- Command wand now use wheels for golem mode switch
- Fix golem going in circles when speed is too high
- Dog golems and humanoid golem can now use their jump skills when ridden/riding
- Dog golem ridden by player can activate jump skill when instructed
- humanoid stop charging weapon after killing target
- Fix heavy spear wind burst enchant not working
- adjust wind burst effects on golem: the larger the golem is, the less it will be affected

3.1.37
- Switch Retrieve wand click and shift-click actions
- Metal golem will switch to melee weapon when approached while holding bow / sonic cannon
- Fix metal golem not displaying shoulder items in item form
- Make golem spear also break shield
- Fix equipment menu slot rendering
- Fix dog golem not attacking while ridden
- Fix dog golem reacting slowly after being hurt
- Dog golem now has the same target as rider if ridden by golem
- Make bell modifier less noisy
- When dog is attacked, golem rider will revenge
- Fix golem keep retreating when riding while having a jump attack
- Fix crash with golem sound
- Fix golem having lower movement speed after using mace attack
- Make heavy spear also a shield breaker
- Fix humanoid using mace
- Add mace / heavy spear sound and particles

3.1.36
- Support newest version of Cataclysm
- Fix dog golem ca be commanded to sit down by non-owner

3.1.35
- Fix config card reset after changing dimension
- Hostile golem no longer destroy items
- Reduce voice volume for humanoid and dog golem
- Add voice volume config for player golem and hostile golem

3.1.34
- Fix golem curios screen not closing after golem death
- Change golem beacon rendering
- Change dog / humanoid golem hurt / death sound