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Modular Golems

Tinker-Style Modularized Metal Golems and Humaniod Golems

File Details

modulargolems-2.6.41.jar

  • R
  • May 11, 2026
  • 3.72 MB
  • 1.5K
  • 1.20.1
  • Forge + 1

File Name

modulargolems-2.6.41.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modulargolems-690937:8072426")

NeoForge

implementation fg.deobf("curse.maven:modulargolems-690937:8072426")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.6.41
- Hostile golem no longer destroy items
- Reduce voice volume for humanoid and dog golem
- Add voice volume config for player golem and hostile golem

2.6.40
- Fix golem curios screen not closing after golem death
- Change golem beacon rendering
- Change dog / humanoid golem hurt / death sound

2.6.39
- Buff Goety Apostle upgrades
- Fix the issue of golem rendering death animation after fixing dead gelems

2.6.38
- Disintegrating golem returns shoulder weapons now
- Fix golem not using some weapons that fit 2 categories at once

2.6.37
- Add health to golem status display
- Fix golem weapon switch between staff and swords

2.6.36
- Fix Etherite modifier
- Sort stat display
- Abbreviate overlay modifier display when there are more than 8

2.6.34
- Limit shoulder weapon horizontal angle to 15 degrees
- Fix shoulder weapon not attacking mobs above and below
- Fix flame thrower not rotating
- backup / arrow / shoulder slots respect vanishing curse now

2.6.33
- Golem axe breaks shields now

2.6.32
- Add Flame Thrower shoulder weapon
- Fix golem riding offset with maid skins
- Fix mobs attacking invisible golem when golem is placed into disassembly table
- Improve golem equipment display & overlay
- Golem no longer affected by root magic from ISS

2.6.31
- Add config for Beacon Cannon Damage
- Add Sonic Cannon
- Add Mechanic Repair Arm as Shoulder Equipment for repairing metal golem

2.6.30
- Fix disassembly menu dupe
- Fix multi-target attacking skills and bows attacking entities not as a valid target
- Fix pickup upgrade not teleporting exp orbs when mob haven't hit golem once
- Make endgame armors not destroyable with fire, explosion, or cactus
- Allow metal golem to use backup hand and arrow slot
- Add beacon cannon

2.6.29
- Metal Golem Bows
- Fix equipment screen golem preview
- Golem properly rotates now when standing still


2.6.28
- Golem heals in ender/dimensional backpacks in L2Backpack
- Casting / Recycle recipes for windspirit boots
- Deployer apply dog armor for dog golems
- Improve ironwood armor models

2.6.27
- Fix golems with jump attack not approaching target
- Fix reflective trait descriptions

2.6.26
- Fix upgrade screen crash when inserting upgrade without golem

2.6.25
- Fix golem dungeon weapon modifiers not applied

2.6.24
- Nerf Thorn Modifier

2.6.23
- Fix dog golem equipment preview
- Fix golem attribute not reset after taking down upgrade
- Fix dog armor translation

2.6.22
- Add dog golem armor
- buff dog golem
- fix dog golem moving while sitting down

2.6.21
- Add Twilight Forest Golem Armor and Weapons
- Buff diamond golem boots

2.6.20
- Add Golem Workbench
- Add Apotheosis reforge support for Large Golem Equipments
- Nerf Ignitium golem skills
- Ignis explosions no longer destroy items


2.6.19
- Ignis Armor
- Flame Strike ability
- Buff Ignitium and Witherite golem attack stats
- Improve Ignitium golem abilities

2.6.18
- Fix ethernium upgrade icon
- Update L2C weapon compat
- Fix crossbow double charging
- Make many ranged attack skill also usable in melee
- Balance Maledictus / Netherite Monstrosity jump attack and Could golem attack damage
- New formula: dmg = atk + min(atk, factor * maxHP) + max(0, sqrt(factor * maxHP / atk) - 1) * atk * 2

2.6.17
- Add CompositeMaterial compat golem
- Make large golem able to use eternium weapons from L2Weaponry
- Fix abnormal tinker crossbow damage
- Fix cataclysm golem rendering bug

2.6.16
- Dispell modifier follows dispell trait in L2H
- Add more curios slots
- Make metal golem knockback less dramatic

2.6.15
- improve metal golem knockback formula
- fix golem pause after killing one target
- golem will prioritize near enemies more
- fix meat shredder not being used properly
- fix other mods healing golem in client incorrectly
- improve some translations

2.6.14
- When player flies away from golem, golem will be teleported to player and gain slow falling effects for 3 seconds.
- Golem switch attack target immediately when attacked by entities within melee range
- Golem will try to keep distance from attack target in melee mode at maximum melee range
- Golem will try to convert to ranged attack mode and stay away from target if it's in melee mode and has ranged weapon available
- Command wand overrides golem targeting system
- Summon and Retrieval wand can summon from / retrieve into ender backpack and dimensional backpack
- Fix summon wand not consuming golem with no bars when player is in creative
- Fix meltdown modifier incorrectly revives golem when golem is killed

2.6.13
- add config for wand to bypass config card lock
- Fix Create deployer not consuming equipments when deploying on golem
- Buff Hepatizon Golem, Sandstorm Modifier, Deployer Upgrade


2.6.11
- Fix compatibility with Create 6.0.7

2.6.10
- Now part substitution cannot bypass upgrade slot limit
- Cataclysm death beam ability can reach higher vertical angle now
- Fix dog equipment menu crash

2.6.9
- Add Beacon Boots
- Update PTBR translation

2.6.8
- fix refmap

2.6.7
- Add Ancient Metal Golem
- Add diamond and netherite golem boots
- Allow large golem to ride max size dog golem
- Create deployer will not cause golem to get entity data when adding equipments
- Twilight Forest Giant items will not scale with golem

2.6.6
- Golem no longer stuck in wall if placed on wall
- Allow consumables to be put in metal golem off hand for integration modifiers
- Humanoid no longer held up shields when having no attack targets
- Adjust height of humanoid and dog golems
- Disable golem death message on hostile golems
- Golem size upgrade affect jump height and step height as well
- Adjust riding offset

2.6.5
- Fix Golem Sweep on non-enemies
- Optimize slicing axe loot modifier to remove errors in log message


2.6.4
- Fix add slot smithing with golems using constructs
- Update Cataclysm required version

2.6.3
- Add Ender Guardian and Scylla golem
- Add Scylla weapon and coral spear compat
- Fix add slot ingredient test
- Catch up to new Cataclysm code, fix modifiers
- Gate some patchouli book contents behind advancements

2.6.2
- Golems will try to target different enemies when fighting together

2.6.1
- Make golem parts immune to lightning, fire, explosion
- Add hostile wand, allowing to make golems hostile, and click mob to make hostile golems attacking them


2.5.27
- Dog Golem with Ride upgrade no longer take damage from hostile mobs not targeting it
- Make player immune upgrade, talented upgrade, cauldron upgrade cheaper
- Port diamond and netherite add slot template back to 1.20.1
- Limit path record card nodes to be within 16 blocks
- Shift right click to clear path record cards
- Now target filter card have higher priority than entity interaction
- Fix golem config keep showing "Loading" when player did not open the config card before

2.5.26
- Add Golem Slicing Axe
- Use standalone models for Dog golems
- Update PTBR translation

2.5.25
- Add Monstrosity Golem Armor (thanks T7H1 for modeling)
- Improve Maid behaviors
- Be compatible with newest Legendary Monsters (finally)

2.5.24
- Add Harbinger Golem Armor (thanks T7H1 for modeling)
- Maids can repair golems they own
- Fix Maid enemy search range in golem summoner mode
- Fix crash with newest Legendary Monsters (again)
- Fix Teleport Modifier on old golems
- Use standalone models for Humanoid golems

2.5.23
- Now Maids from TLM can summon and collect golems in combat
- Fix crash with newest Legendary Monsters

2.5.22
- Bosses now can disable golem shields for 10 seconds on blockable attack
- Add Soul Collection upgrade
- Improve some textures


2.5.21
- Add Cloud Golem for Legendary Monsters
- Fix tag error
- Add config for golem removal message

2.5.20
- Chaotic Golem and Miraculous Golem for L2Hostility

2.5.19
- Incompatible items will be thrown out instead of crashing
- TF Trophies no longer hide the head of all golems
- Tweak golem facade crafting

2.5.18
- Add Molten Metal golem for Legendary Monsters
- Add patchouli flag to allow books to be loaded with Create 0.5
- Add advancement gating for patchouli contents


2.5.17
- Fix Goety Revelation upgrades

2.5.16
- Add Cardboard golems for Create
- Fix humanoid skin renderer double scaling
- Fix curios render rotation with skin renderer
- Buff Apocalyptium golem

2.5.15
- Apocalyptium golem and 4 upgrades for Goety Revelation


2.5.14
- Add 2 more Goety upgrades
- Make it not crash when curios is not present
- Alter Apostle Ascension upgrade recipes when Goety Relevation is present

2.5.13
- Fix crash with mowzie's mobs

2.5.12
- Buff Dog Golem
- Add Wroughtnaut golem for Mowzie's Mobs
- Add 3 ATM golems
- Fix Cursium attack modifier log spam
- Fix melee special weapons triggering magnetic golem's range attack mode
- Golem recycle upgrade and death tracker will react properly when golem is forcefully removed

2.5.11
- Fix Crash when golem hold multishot crossbow
- Add 4 Goety upgrades
- Typo fix

2.5.10
- Fix soul repair modifier
- Fix BlazeGear golem not craftable

2.5.9
- Fix Twilight Forest Trophies hide humanoid golem head
- Allow curios to be rendered on humanoid golems
- Add Goety Golems


2.5.8
- Add Ice and Fire Dragonsteel Golems

2.5.7
- Add golem facade
- Add golem tracker screen
- Add golem substitution recipes
- Allow large golems to use some weapons from Cataclysm
- Fix patrolling golems not attacking

2.5.6
- Fix crash when Cataclysm or Tinkers Construct is installed but not L2Complements

2.5.5
- Add Cursium golems for Cataclysm integration
- Add Amethyst Bronze, Cobalt, Manyullyn, Hepatizon golems for TConstruct integration
- Fix golem template position in TConstruct casting basin
- Allow dog golem to be captain as well
- Fix compatibility with retro damage indicator
- Add Casting recipe for upgrades and golem armor, being cheaper than crafting recipe

2.5.4
- Now unstackable burnable items without container would not be consumed by Create abilities


2.5.3
- Fix golem would not stop sing Meat Shredder and Winterstorm wand
- Fix humanoid golem not dropping arrow and backup hand slot on death

2.5.2
- Support Twilight Scepter and Lifedrain Scepter from Twilight Forest
- Support Infernal Forge, Void Forge, Gauntlet of Maelstrom, Ancient Spear, Soul Render from Cataclysm
- Support Potato Cannon from Create (for Create 0.5.x only)

2.5.1
- Support wither assault weapon, void assault weapon, meat shredder, laser gatling from Cataclysm
- Smarter weapon switch between ranged and melee weapons
- Add ru_ru and pt_br localization

2.5.0
- Add tinker casting recipes for golems
- Support bows / crossbows from tinker
- Support bows from Cataclysm, Twilight Forest
- Support special weapons from L2Complements
- Support full bow feature from L2Archery


2.4.48
- Fix startup client crash with some other mods

2.4.47
- Attribute golem kills to player

2.4.43
- Fix TLM GeckoLib integration
- Add Path config rendering

2.4.42
- Fix fire aspect not working on metal golem weapons
- Refactor golem rendering code
- Reset golem attack target after placed down
- Add Alex's Caves compat materials
- Fix create deploy recipe not consuming armor
- Allow config card to be applied with create deploy recipe
- (Default off) Add client option to fix all shield blocking pose so that they render correctly on humanoid golems

2.4.41
- Fix compat with Cataclysm 2.10

2.4.40
- Add config to allow golems to enter portal
- Address crash with sons of sins
- Uuid filters now have higher priority

2.4.39
- Fix crash when editing maid curios

2.4.38
- Fix golem patrol when riding something
- Increase golem shooting range
- Add config for editing curios for other ownable mobs

2.4.37
- Fix healing desync when golem healing is prevented
- Fix config card crash when Curios is not installed

2.4.36
- Allow Patrol Path in curios slot

2.4.35
- Add botania golems
- Nerf steeleaf attack

2.4.34
- Allow humanoid golem to use TouhouLittleMaid skins
- when range mode humanoid golem has empty/bow/arrow/shield in offhand, golem will not switch to melee mode

2.4.33
- entity interact bypass tag
- strict interact config
- allow attribute page to be opened for dog golem
- Fix equipment page description for non-humanoid
- Fix Twilight Forest damage modifier
- Allow humanoid golem to use custom texture skins using player head or piglin head
- Fix compat with newest Cataclysm (requires Cataclysm 1.99+)

2.4.32
- Fix create fuel feeding
- Allow golems to use fuels from dimensional backpack on them or their captain

2.4.31
- Damage cap modifier fix
- Change create material stats, add new modifiers
- Create material recipe using sequenced assembly only
- Create generic material recipe switched from heated mixing to sequenced assembly
- Allow deployer to put equipments and curios onto golems

2.4.30
- Fix Patchouli Book for cataclysm
- Add patrol patchouli entries

2.4.29
- Add patrol mode
- Fix humanoid golem player skin renderer not rendering outer layer
- Mobs killed by golem with pickup upgrade will have drops spawned at the golem position
- Add Leviathan, Ender Guardian, Netherite Monstrosity, and Ancient Remnant upgrade
- Add Damage Cap modifier to Cataclysm materials
- Ignis attack modifier can apply blazing brand up to 5 layers only
- Fix selection conflict with backpack

2.4.28
- Add Cataclysm compat
- Make cyclic damage detection default off
- Fix player immune upgrade to be only immune to owner and applies

2.4.27
- Fix humanoid golems use player skin by default

2.4.26
- Add player skin support for golems
- Add config option to not make hostile mobs automatically hostile to golems
- Touhou Little Maid compat: command wand can edit their curio

2.4.25
- Fix enchantment damage bonus not working on Large Golem Weapons
- Fix large golem weapon cannot be enchanted in enchanting table
- Fix compatibility with newest L2Library attribute tab

2.4.24
- Fix the bug that golem with corrupted data cannot be placed
- Prevent future golem data corruption

2.4.23
- Fix command wand attack config
- Add upgrade slot config
- Fix damage calculation
- Greatly improved golem swimming speed with Swim upgrade
- Allow golems to jump in water
- When mounted, shift in water means sink down
- Fix not able to attack player actively

2.4.22
- fix compatibility with REI
- add captain and squad mode
- add free wander mode
- make talented upgrade cheaper

2.4.21
- fix riding flickering
- target filter action show in message
- fix datapack target filter removing
- trim name on datapack target filter
- target reset time changed from 5 sec to 3 sec
- fix wand scrolling

2.4.20
- fix filter tab

2.4.19
- texture fix

2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers

2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons

2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter

2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode

2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade

2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack

2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others

2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities

2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade

2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable