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Modular Machinery: Community Refoxed

Modular Machinery Community on newer Minecraft, with additional features and high performance !
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26.1.2-0.1.0+dev-8056372b

File namemmcr-neoforge-mc26.1.2-0.1.0+dev-8056372b.jar
Uploader
HowXu_uHowXu_u
Uploaded
Oct 12, 2026
Downloads
7
Size
4.2 MB
Mod Loaders
NeoForge
File ID
9144921
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:modular-machinery-community-refoxed-1654570:9144921"

Learn more about Curse Maven

What's new

Release 26.1.2-0.1.0+dev-8056372b

Highlights

  • Added full controller UI Java extension support, including a ModernUI custom UI example.
  • Added controller recipe pool modes: ordered pools, selector screen, persisted/synchronized selection, Jade display, and recipe routing through pool mode.
  • Added Patchouli guide compatibility, updated Modular Guide/Patchouli content and textures, and a new config screen.
  • Expanded integration/UI support: normal port GUI container interaction, combined/multiple port overlays, AE port updates, exposed chemical/heat IO views, KubeJS smartInterface x Mekanism API, extended JEI workstation registration, and refreshed blueprint/port/GUI textures.
  • Improved JEI recipe page layout and blueprint UI, including foldable material lists and factory thread visuals.

Fixes

  • Fixed recipe codec network I/O and output data parsing.
  • Fixed async tick/fence synchronization, unexpected tick additions, unstable tick assertions, and async tick alignment on level post.
  • Fixed factory snapshot network sync missing module info.
  • Fixed recipe pool switching/fallback issues that could discard work, plus recipe pool information display.
  • Fixed Jade/Controller UI name colors, duplicate Jade version property, and Jade client/KJS/JEI sync errors.
  • Fixed CTM/texture rendering issues, including particles, hotbar/inventory freezing, basic casing CTM, world preview alpha above y=200, chemical icon cropping, and fluid port size.
  • Fixed preview direction/rotation/scale and structure export rotation.
  • Fixed client registry/render/startup registration timing and KubeJS BuilderJS button rendering after init.
  • Fixed unasyncable requirements lagging recipe process ticks.

Performance

  • Refactored controller async execution and queue handling; mitigated thread backlog.
  • Optimized ShareIO.
  • Cached custom controller text calculations to reduce snapshot creation.
  • Added small idle/offline and general performance optimizations.
  • Limited prefetch and prevented offline flux input from pre-fetching energy.

Maintenance

  • Refactored the public/global API call chain and reference layer; removed deprecated APIs and 1.21.1 reference modules. Addon authors should review custom integrations.
  • Updated tests/CI for game tests, UI events, machine registry, upgrade bus races, old tests, test dependencies, and GitHub Actions gameTest.
  • Updated dependencies and language keys.

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