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Modular Machinery Community Edition: Addons

Addon mod for Modular Machinery: Community Edition

File Details

ModularMachinery-Addons-1.2.0

  • R
  • Aug 20, 2025
  • 321.56 KB
  • 3.7K
  • 1.12.2
  • Forge

File Name

ModularMachinery-Addons-1.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modular-machinery-community-edition-addons-1236022:6906692")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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  • Added fluid support for assembler/disassembler
  • Changed behavior of multi-chunk input hatches. Now, any chunk in the configured range can contribute as much as possible towards the amount defined in the recipe, instead of each chunk requiring an exact amount of the requirement. Output ones remain unchanged, and the amount is evenly distributed in all the affected chunks.
  • Added min and max values for vis and flux requirements
  • Implemented requirement check skip for assemblies when player is in creative
  • Inverted the order in which the assembly looks for hatch tiers. Instead of going from smallest to largest, it now does the opposite.
  • Moved final assembly / disassembly message to client, which should fix an issue with the wrong item name sometimes being displayed
  • Added config to optionally disable the cooldown between assemblies entirely
  • Changed how meteors work so that they spawn at a hardcoded position (either the hatch pos or on top of the single block that is allowed between the hatch and the sky) to mitigate problems with entities interfering with the meteor
  • Fixed bug that allowed to bypass the assembly/disassembly delay
  • Fixed bug with hatches not reacting to custom colors
  • Fixed bug that caused some blocks picked up by the disassembler to be duped, if those blocks were being spawned as entities.
  • Localization Fix by @EdwinYoungSteve in #30