modern_enchantments_limiter-0.0.2.jar
Curse Maven Snippet
What's new
Fix multiplayer config sync: split config into SERVER (gameplay, synced) and CLIENT (tooltip color) types
Previously the entire config was Type.COMMON, which NeoForge never syncs between client and server - each side loaded its own independent copy, so a client's local edits could override the server's authoritative values. Gameplay values now use Type.SERVER (auto-synced to clients on connect); tooltipColor stays Type.CLIENT since it's purely cosmetic.
Bump version to 0.0.2.
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