ModernCompanions-1.21.1-3.49-NeoForge.jar
Curse Maven Snippet
What's new
Modern Companions v3.49
Cross-Mod Food Support
- Companions can now automatically recognize compatible standard foods from other mods for healing, favorite foods, and taming requests.
- Vanilla foods remain available during recruitment.
- Foods with harmful, unsafe, or unpredictable effects are excluded from automatic selection.
- Custom consumables can still be configured manually through
allFoodsandextraHealConsumables.
Health Persistence
- Companion health now persists correctly when maximum health changes due to leveling or other bonuses.
- Companions that were at full health before gaining additional maximum health will remain full after relogging or chunk reloads.
- Injured companions will retain their previously saved health instead of being incorrectly healed or recalculated.
Weapon Enchantments
- Custom daggers, clubs, hammers, spears, quarterstaves, and glaives can now be enchanted normally in survival.
- These weapons now support applicable standard sword-compatible combat, durability, and repair enchantments.
Beastmaster Pet Safety
- Beastmaster pets, including non-tamable pets such as Ocelots, no longer flee from nearby players while following their Beastmaster.
- Companion and summoned-companion attacks can no longer damage Beastmaster pets while Companion Friendly Fire is disabled.
- The
friendlyFireCompanionssetting now controls damage between companions, summoned companions, and Beastmaster pets. - This protection applies to melee, ranged, magic, and summoned attacks.
- Enable
friendlyFireCompanionsif you want allied companions and Beastmaster pets to be able to damage one another.
This mod has no additional files

