promotional bannermobile promotional banner

Modern Companions

Recruit 14 RPG-style human followers with unique AI, infinite leveling, custom weapons, and useful tools! Pack them into Soul Gems, then summon your fully geared squad in any dimension to guard, patrol, or follow as you carve a campaign across Minecraft!
Back to Files

ModernCompanions-1.21.1-3.45-NeoForge.jar

File nameModernCompanions-1.21.1-3.45-NeoForge.jar
Uploaded
Aug 1, 2026
Downloads
308
Size
7.1 MB
Mod Loaders
NeoForge
File ID
8553976
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:modern-companions-1391597:8553976"

Learn more about Curse Maven

What's new

Modern Companions v3.45

A major update to companion travel, customization, compatibility, and voices.


Companion Travel & Pathfinding

Companions now recognize pointed dripstone as a pathfinding obstacle.

Nearby companions that are actively following can now travel across dimensions with you.

Companions set to Patrol, Guard, Work, or Sit remain in their current dimension.

Added an optional Teleport Leash.

  • When enabled, followers that exceed their selected Radius by 5 blocks teleport to a safe nearby location.

Equipment & Appearance

Cosmetic Armor

  • Added cosmetic slots for Helmet, Chestplate, Leggings, and Boots.
  • Cosmetic armor changes appearance only and does not affect stats, combat, or functional equipment.
  • Cosmetic equipment is saved with the companion.

Equipment Visibility

Added individual render toggles for:

  • Head
  • Chest
  • Legs
  • Feet
  • Main Hand
  • Off Hand

Visibility settings persist after saving and reloading.

Auto Equip

  • Added the autoEquip configuration option.
  • Disabled by default.
  • Allows automatic gear management to be toggled independently from manual equipment.

Epic Fight & Curios

  • Improved Epic Fight rendering compatibility for companions wearing Curios accessories.
  • Optional Epic Fight–Curios support now applies accessory rendering to companion models and animations.

Companion Voices

Companions can now have their own saved voice assignment and respond to:

  • Greetings and farewells
  • Confirmations and refusals
  • Combat and enemy encounters
  • Taking damage and low health
  • Death
  • Task completion
  • Celebrations
  • Idle moments
  • Food interactions

Voice Modes

Full

  • All companion dialogue and ambient sounds.

Limited

  • Pain, death, and ambient sounds only.

Off

  • Disables custom companion sounds.

Voice Improvements

  • Added configurable companion voice volume.
  • Added voice cooldowns to prevent spam and overlapping dialogue.
  • Enemy callouts are assigned to the closest eligible companion.
  • Duplicate enemy announcements are suppressed.
  • Untamed companions only play their initial greeting once.
  • Successful food interactions now use appropriate confirmation responses.

This mod has no additional files