ModernCompanions-1.21.1-3.15-NeoForge.jar
Curse Maven Snippet
What's new
Version 3.15 — Companion Combat, Magic & Stability Update
Stamina
- Sprinting and melee stamina costs are now configurable.
- Stamina can be disabled entirely.
Magic Companions
- Necromancer and Wizard summons now choose safer hostile targets, assist their owner, and do not pursue targets through walls.
- Mages continue using their normal spellcasting logic when Epic Fight is installed.
Epic Fight Compatibility
- Added optional Epic Fight support for companion melee combat, movement, and animations.
- Bundled daggers, hammers, clubs, spears, quarterstaffs, and glaives use appropriate Epic Fight movesets.
- Fixed companions freezing, failing to chase, using the wrong moveset, or getting stuck after weapon changes.
- Improved melee reach and attack timing.
- Archers, crossbow users, mages, and firearm specialists retain their native ranged or spell behavior.
TacZ Compatibility
- Gun-wielding companions properly use firearms instead of fist-fighting.
- Improved TacZ gun poses alongside Epic Fight.
- Equipped guns no longer disable normal melee behavior when stored only in companion inventory.
Companion Stability
- Fixed repeated automatic weapon swapping and animation jitter.
- Improved structure companion spawning to prevent duplicate residents and reduce exploration/pregeneration lag.
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