mobs_epicfied-1.0.2.jar
Curse Maven Snippet
What's new
Fixed
- Tamed companions no longer have their AI rebuilt by the weapon-refresh fix.
The weapon-refresh fix (which makes humanoid mobs pick up a weapon moveset that is swapped in after spawn) treated
every Epic Fight humanoid patch the same way. Companions that manage their own combat AI (owned/tamed entities such as
summoned clones added by other addons) were being run through it too: their goals were torn down and rebuilt on
almost every other tick, which flooded the debug log with
rebuilding AI goals from scratchlines and could fight the owning addon's own setup. Tamed companions (TamableAnimal) are now skipped entirely, so Epic Fight's own AI setup and the owning addon's override run untouched.
Not changed
- Regular hostile and neutral mobs behave exactly as in 1.0.1: moveset selection, weapon refresh, combo/skill cooldowns, friendly-fire guard and every config option are unchanged. No config migration is needed.
Compatibility
- Minecraft 1.20.1 / Forge 47.x / Epic Fight 20.14.x (unchanged).
- Drop-in replacement for 1.0.1; remove the old jar so only one
mobs_epicfiedjar is installed.
This mod has no additional files

