promotional bannermobile promotional banner

Mobs Epicfied

Fixes Epic Fight mobs stuck on old movesets; adds custom per-weapon combos, skills, and configs.
Back to Files

mobs_epicfied-1.0.2.jar

File namemobs_epicfied-1.0.2.jar
Uploader
epic_loverepic_lover
Uploaded
Oct 4, 2026
Downloads
47.2K
Size
58.7 KB
Mod Loaders
Forge
File ID
9057386
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mobs-epicfied-1693939:9057386")

Learn more about Curse Maven

What's new

Fixed

  • Tamed companions no longer have their AI rebuilt by the weapon-refresh fix. The weapon-refresh fix (which makes humanoid mobs pick up a weapon moveset that is swapped in after spawn) treated every Epic Fight humanoid patch the same way. Companions that manage their own combat AI (owned/tamed entities such as summoned clones added by other addons) were being run through it too: their goals were torn down and rebuilt on almost every other tick, which flooded the debug log with rebuilding AI goals from scratch lines and could fight the owning addon's own setup. Tamed companions (TamableAnimal) are now skipped entirely, so Epic Fight's own AI setup and the owning addon's override run untouched.

Not changed

  • Regular hostile and neutral mobs behave exactly as in 1.0.1: moveset selection, weapon refresh, combo/skill cooldowns, friendly-fire guard and every config option are unchanged. No config migration is needed.

Compatibility

  • Minecraft 1.20.1 / Forge 47.x / Epic Fight 20.14.x (unchanged).
  • Drop-in replacement for 1.0.1; remove the old jar so only one mobs_epicfied jar is installed.

This mod has no additional files