Description
Every "Mob" that you hit will give you a chance at dropping a Beacon Case!
This shiny Beacon Case requires 30 Levels to open! But fear not, it's SO SO VERY worth it!!!
Inside you'll find a Mobile Beacon.
This powerful item will grant you various effects and abilities depending on your actual "Player Level".
Check out the Mobile Beacons "ToolTips" to see what ability you're about to unlock!
As you progress, you'll gain incredible abilities beyond that of a normal beacon. Including 5 AWESOME On Use abilities. (Abilities that trigger when you Right Click the Mobile Beacon!)
These "Use" abilities cost experience to use, so if you want to keep those beacon buffs up, you'll have to decide if it's worth spending the experience on them.
USE Abilities...
Ender Throw (Mimics the Ender Pearl Ability without damage. CAUTION: CAN SPAWN ENDERMITES!)
Light Throw (Summons a Beacon Light on impact.)
Explosive Throw (Explodes on impact.)
Self Heal (Heals you for 2 hearts)
Off Hand Repair (Repairs 20% of the item held in your OFF hand.)
Poison Throw (Poisons Living Entities on impact.)
You can cycle through these abilities by Crouching and Right Clicking.
Buffs By Level...
1: Use Abilities
5: Speed I
10: Haste I
12: Resistance I
17: Jump Boost I
21: Strength I
25: Water Breathing
30: Fire Resistance
32: Speed II (Replaces Speed I)
35: Haste II (Replaces Haste I)
37: Resistance II (Replaces Resistance I)
42: Jump Boost II (Replaces Jump Boost I)
45: Strength II (Replaces Strength I)
47: Conduit Power (Replaces Water Breathing)
50: Void Step (Teleports you to your last "SAFE" position if you fall into the void)
52: Safe Fall (Prevents Falling Damage)
55: Night Vision
LOOKING FOR A MOBILE BEACON WITHOUT BEING TOO OP?
Check out the new Mobile VANILLA Beacons!!!
Help Support Me and My Mods by Becoming a Patron
and get a sneak peek at my up and coming mods!




