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Mob Lootbags

With each mob you defeat, you have a chance to receive a loot bag containing valuable rewards
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mob_loot_bags-neoforge-1.21.1-1.11.2.jar

File namemob_loot_bags-neoforge-1.21.1-1.11.2.jar
Uploaded
Aug 20, 2026
Downloads
26
Size
867.7 KB
Mod Loaders
NeoForge
File ID
8691135
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mob-loot-bags-1093276:8691135"

Learn more about Curse Maven

What's new

Mob Loot Bags — Patch Notes

1.11.2

Fixes

  • Minecraft 26.1.2 startup crash — block/item registration now sets registry IDs (Properties.setId) on Fabric and NeoForge, fixing Block id not set / Item id not set / unbound ResourceKey crashes.
  • 26.1.2 datapacks — recipes under data/.../recipe/ with 26.1 ingredient/id result schema; pickaxe mineable tag under tags/block/.
  • Opener / recycler break parity (26.1.2) — container contents (and recycler stored XP) drop via block-entity preRemoveSideEffects, matching vanilla container behavior.

Credits

  • Registry ID fix approach contributed by Sami (0x-sami) in PR #9 (completed for Fabric + common in this release).

Version note

  • All workspaces ship as 1.11.2. Code fixes above apply to the 26.1.2 workspace; 1.20.1 and 1.21.1 are version-aligned releases with no registry API change required.

1.11.1

Fixes

  • Timed loot bags now open the configured timed_lt_name loot table (mob_loot_bags:time_warped_loot_table by default) instead of running cursed-bag random commands (warden summons, trial spawners, etc.).
  • Blacklist / whitelist enable flag is preserved across restarts; config load no longer rewrites user files with default values on every launch.
  • Mob drops credit the attacking player for projectile kills (bows, tridents, etc.), not only direct melee hits.
  • Added timed_lt_name to default loot_tables.json for configurable timed bag rewards.

Issues addressed

  • #7 — Timed bag only spawning wardens
  • #6 — blacklist.json enable resets to false
  • #4 — Bags not dropping (NeoForge 1.21.1 / projectile attribution)

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