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Mob Forms - Morph into Modded & Vanilla Mobs

Kill, collect and morph into mobs with their real behaviors, abilities , variants and survival mechanics — including modded mobs and multiplayer support!
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Mob Forms 1.1.1+1.20.4

File namemobforms-1.1.1-1.20.4.jar
Uploader
LucasPY855LucasPY855
Uploaded
Nov 12, 2026
Downloads
2
Size
1.9 MB
Mod Loaders
Fabric
File ID
9579628
Type
R
Release
Supported game versions
  • 1.20.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mob-forms-1787243:9579628"

Learn more about Curse Maven

What's new

Mob Forms 1.1.1 (Minecraft 1.20.1, 1.20.4, 1.21.11, 26.2 and 26.3)

By LucasPY855

New features

New Minecraft versions

  • Mob Forms now also works on Minecraft 1.20.1 and 1.20.4. Mobs that do not exist in those versions (armadillo, breeze, creaking, happy ghast and others) are not available there.

Admin permissions (LAN and servers)

  • Only the host (the player who opened the world; on a dedicated server, the operators) can change the mod rules. Before, in LAN every player could change them.
  • New "Admin permissions" button in Mod rules, for the host and admins: a list of players where you can name admins.
  • The host always has the most power: nobody can take anything away from the host. A named admin can name other admins, but only the host can remove them.
  • Only the host chooses "Admins can change rules: Yes/No" and exactly which rules admins can change.
  • New command /mobforms unlock <players> (also /mobforms desbloquear) to unlock every form for a player, for the host and admins. There is also an "Unlock" button in the player list.

Riding (multiplayer)

  • Players can ride players, like in the real game (right click): a skeleton rides the spider player, a baby zombie rides the chicken player, and anyone can ride the horse, donkey, mule, skeleton horse, zombie horse, camel, pig, strider and llama player.
  • Saddles work like the real ones: put it on with right click, take it off with shears. You only control the mob with a saddle (pig: carrot on a stick, strider: warped fungus on a stick). The saddle is visible on the mob.
  • Happy Ghast: put a harness on it with right click. Up to 4 players can ride it, and the first one controls it.
  • Horse: new R ability, it rears up like the real one and throws off its riders.
  • New "throw off rider" ability for every mob that can be ridden, with its own sound and smoke.
  • As a skeleton you can ride a real spider with right click and control it.
  • Zombies and skeletons can climb on you when you are a horse, and a baby zombie when you are a chicken, like the real jockeys.
  • New "jockey" variants: Spider Jockey and Chicken Jockey. You get them by killing a real jockey. Your partner appears with you and can get hurt.
  • Any form that rides something sits like a rider.
  • In first person you do not see the body of whoever is on top of you, and you can hit through them.

Form selector

  • Sort: Normal, A-Z or Recent. Filter: All, Hostile or Neutral. Each card shows a small zombie (hostile) or cow (neutral) head.
  • Each mob card shows its main variant first.
  • The page arrows loop from the last page to the first one.
  • The title now says "Mob Forms 1.1.1 by LucasPY855" with a rainbow name.
  • The Achievements button has a soft shine.

Mob Forms Survival

  • In the world list, these worlds say "Mob Forms Survival Mode".
  • New screen to choose your mobs: search, sort, filter, bigger squares and each mob's health.
  • If your first mob is a monster, the world starts at night.
  • Monsters that burn in the sun no longer start in the water.

New options

  • Interface: "Mob Forms Complete". It also changes the buttons, sliders and backgrounds of the normal game.
  • New section "Real mob movement": real speed when running (Yes/No) and when walking (Yes / Only while holding the key / Toggle with the key / No).
  • Enderman in creative without water (on by default): water and rain do not teleport you in creative.
  • Player names: the name of a transformed player is shown above their mob.
  • Players on the locator bar (1.21.11, 26.2 and 26.3): choose if transformed players show up on the locator bar.
  • Warden "Always scream when hearing": if off, the warden only lights up its antennas when it hears something.
  • "You die if you sting as a bee" (off by default): when off, the bee stings every time (with poison) and does not die.
  • All options are now in one "Mod rules" tab, sorted by similarity, and the difficulty preset also changes more rules.

Xenita meteorites

  • Meteorite craters are 20% rarer.
  • The meteorite now needs an iron pickaxe or better.
  • Each group of meteorite blocks gives off campfire smoke.
  • Craters have fires that never go out on their own. Put them out by hitting them, with water or by breaking the block below.

Beehive in multiplayer

  • From outside you cannot see a player who is inside a beehive.
  • Inside, their name is tiny, like the bee, and their hitbox has the bee's tiny size.
  • Jumping inside the beehive feels like outside, at the bee's scale.

Achievements

  • "Mob Eater", "Collector", the master achievement and the Mob Forms Survival kill achievements show your progress (for example 3/10).
  • In the game's Progress screen, Mob Forms achievements you do not have yet show "???", the hint and the progress, with no spoilers. The text always fits in its box.
  • The master achievement is now called "Mob Forms King".

Other

  • In chat, a transformed player shows their mob, for example "Lucas (Enderman) died".
  • Mobs from other mods use their own face as their icon.
  • Scroll bars in the options, achievements and Survival screens when everything does not fit.
  • If a very big mob does not fit where you are, you are moved to the closest open spot.
  • A puppy born from two of your dogs unlocks the baby dog form.

Changes

  • Every mob walks and runs at its real speed.
  • Mobs one block tall (spider, turtle) fit through one-block gaps.
  • Zombie horse eats all meats, like the other zombies.
  • The Ender Dragon sounds louder when it gets hurt.
  • Enderman: its attack is shown in third person.
  • With mobs that raise both hands, the other hand also follows the attack cooldown.
  • Warden: its antennas light up when it hears something.
  • Killer Bunny: its card says "The Killer Bunny".
  • Bee: it only gets its angry face like the real one: when something attacks it, when it hits a living creature, or when someone breaks a nearby beehive.
  • With F1 (hidden interface) player names are not shown.
  • In tooltips, the names of each value are yellow.

Fixes

  • "Unlock all (creative mode)" now arrives right away in single player.
  • Dolphin was too fast in the water.
  • A player who joins a world now sees players who are already transformed (before, they looked human until they changed form again).
  • Many riding fixes (the player below could not see the rider, the spider was too fast, and others).
  • Mob Forms Complete buttons now fade in with the title screen.
  • In creative, jumping while someone rides you no longer makes you fly (only with mobs that really fly, like the happy ghast).
  • Jumping inside a beehive no longer goes too high or too fast.
  • 1.20.1 and 1.20.4: arms and legs in first person (chicken, wolf, fox, horse, bee and others) now show like in the newer versions.
  • 1.20.1 and 1.20.4: the rider can make the player below run.

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