Mob Forms 1.1.0+26.3
Curse Maven Snippet
What's new
Mob Forms 1.1.0
Modded mob compatibility
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Transform into creatures from other Fabric mods. Mob Forms only recognizes the mobs you have installed: it does not include or distribute anything from other mods.
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Modded mobs get their abilities automatically when they really have them: R and a new second ability on J (shoot, multi-shot, ground slam, teleport, roar, leap, fireball, wind charge…).
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Their real projectiles, attack animations, running speed and knockback are used.
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First-person arms read from the mob’s model, and they move along with ability animations.
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Better detection of flying, aquatic and hostile mobs, and of what they eat.
Vanilla mobs
- Illusioner like the real one: infinite arrows, mirror spell with its 4 fake copies (R) and blindness spell (J).
- Giant zombie with its own voice, plus a new option “Original giant zombie”.
- Squid swims in bursts like the real one and can squirt ink (glow squid included).
- Each mob’s own particles (enderman, blaze, phantom, guardian, wither and more).
- Walking now has 3 speeds: normal walking is a bit faster than the mob’s real pace, “Walk like the mob” uses its real walking speed, and sprinting reaches its chase speed and animation.
- Leg animation follows the real mob’s rhythm, and babies always use their baby voice.
Mob Forms Survival
- No commands in these worlds (the “Allow commands” button is locked).
- Mobs Info button in the inventory.
- Land mobs are moved out of the water when starting or respawning, and your bed or respawn anchor is respected.
- The Rules button is easier to find.
Options and fixes
- New option “Mob attack speed”.
- The health bar style also shows while you are human.
- Armor slots only appear if your form can wear armor (or with “Armor: All”).
- Aquatic mobs mine normally underwater, and flying mobs mine normally in the air.
- Achievement tooltips, hunger bar and icon fixes.
This mod has no additional files

