Mob Forms 1.0.6+26.2
Curse Maven Snippet
What's new
Mob Forms 1.0.6 (Minecraft 1.21.11, 26.2 and 26.3)
By LucasPY855
This is the biggest update so far. Mob Forms now comes out for three Minecraft versions at the same time: 1.21.11, 26.2 and 26.3. All three have exactly the same features.
New features
Xenita meteorites
Xenita is not from this world. It no longer appears in mines: it now comes from meteorites that already crashed on the surface.
Meteorite craters appear in any Overworld biome, never on water. Each crater has a scorched floor, a ring of thrown dirt around it, some magma, and 2 to 5 Xenita Meteorite blocks in the center.
New block: Xenita Meteorite, with its own texture. It is as hard as the old Xenita ore and needs a stone pickaxe or better. Fortune works, and Silk Touch gives you the block.
Raw Xenita has a new texture and a short description. Smelt it in a furnace or blast furnace to get the ingot, as before.
Old Xenita ore that is already in your worlds still works. It is just not generated anymore.
Achievements
12 achievements, saved per world. They also appear in the normal Minecraft advancements screen.
New Achievements button in the selector, next to Mobs Info.
No spoilers: achievements you do not have yet show up as ???. Only the first one is visible, to give you a place to start.
Long names scroll from side to side, like in the game's own buttons.
New option to hide the achievement notices and chat messages.
Bee
New Bee actions key (F by default, you can change it in Controls). Hold it and your bee flies by itself to the flower or beehive you look at, stops in the right spot and collects pollen or leaves honey. Crouch is just crouch again.
Go inside a real beehive: your bee becomes tiny, enters through the hole and can fly around inside, with honeycomb walls and honey drops. You can see the real world through the entrance, and the world keeps running outside. It also works on servers.
Leave by flying out the hole, pressing F or right clicking. If the beehive breaks, you are back to normal size at once.
With pollen, staying inside for 5 seconds adds one level of honey to the beehive.
Health display, 5 modes
Choose how your health looks in Settings > Interface > Health:
Bar: the classic bar (default).
Bar with icon: the mob's head in the corner, and a bar with the mob's color.
Mob hearts: each mob has its own hearts, with its own color and design.
Mob icons: a row of the mob's head.
Off: the normal Minecraft hearts.
Hearts and icons shake when your health is low, flash when you get hurt, and change color with poison, wither or freezing.
More options
Settings are now organized in tabs: Difficulty, Mod rules, Controls, Interface, First person and Credits.
Both hands in first person: Only mobs that raise both hands (default, like the real mobs), All mobs, or Off.
Walk like the mob: Hold the key (default), Tap to toggle, or Always (sprint to go fast).
Die when exploding as a Creeper: on by default. Turn it off and your explosion still breaks blocks and hurts others, but not you.
Form ambient sounds: turn the idle sounds of your form on or off.
Lock options: like locking the difficulty. It asks first and cannot be undone. Locked options stay fixed in that world only. Interface options can still be changed.
The button in the Minecraft options menu is now called "Mob Forms Options...".
Every new option starts the same way the normal game works.
Changes
All mobs were checked one by one: speed, walking animation and body movement.
Villagers, Wandering Traders, Illagers and Piglins walk slowly like the real ones, and reach their chase speed when you sprint.
All water mobs swim smoothly. Fish, Dolphins, Guardians and Tadpoles out of water only flop in place, like the real ones.
Baby mobs use their real speed: baby Zombies and baby Piglins are faster than adults.
Turtle: slow on land, normal in water, and it can breathe underwater forever, like the real one.
Mobs without their own head (Bee, fish, Slime, Ghast, Guardian, Phantom) now always face where you look.
The Bee and the Wolf only get angry when another creature attacks them, not from lava, fire or falling.
The G key also opens the selector in survival. If an amulet is needed, it tells you.
Mobs Info: point at a favorite food to see what it is and where to find it.
Mobs Info: new Details section with important facts about each mob (for example, the Bee dies after stinging).
Mobs Info: the details panel scrolls with the mouse wheel when the text does not fit, at any interface size.
Creaking: your hits no longer push enemies away, so mobs can reach your heart. The heart shows cracks as it takes damage, and a notice tells you when it is under attack.
Shapeshifter Amulet: new image without chains, and it glows for a moment when you use it.
Forms keep the voice of the mob you unlocked (cow, pig, chicken and wolf sound variants).
More particles when you transform.
Spiders no longer have Spider Eyes in their diet.
The food and amulet icons on the selector buttons look better and the buttons fit every language.
Fixes
The recipe book button covered the crafting grid in the compact inventory of many mobs.
The Shulker shook, and it floated if you transformed in the air.
The Illusioner's hand jumped to the bow pose when hitting. The Vindicator now shows both hands when raising its arms.
The Squid arms in first person are back to how they looked in 1.0.5.
The player's hitbox did not follow the player's size.
This mod has no additional files

