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Overhauls mob drops to provide an alternative way of getting rare items, and makes others more convenient to obtain

Description

// Description broken in launcher, see website for better visibility //

Features:

Revamps mob drops to provide an alternative way of getting some of the rarest items in the game (such as Smithing Templates) and to make them renewable. Also adds more convenient ways to obtain certain items which can be a pain to get (such as Scutes).

 

Notable changes:

Wither skeleton: now has a 5% chance of dropping its Skull (+2.5% per level of looting) and a 2.5% chance of dropping a Rib Armor Trim! (+1% per level of looting)

Wither: now has a 40% chance of dropping a Netherite Upgrade! (guaranteed drop with looting 3!)

Piglin: now has a 0.5% chance of dropping a Snout Armor Trim or a Pigstep Music Disc! (+0.2% per level of looting)

Piglin Brute: now has a 55% chance of dropping a Netherite Scrap (guaranteed drop with looting 3!), a 5% chance of dropping a Snout Armor Trim (+2.5% per level of looting) and a 2.5% chance of dropping a Netherite Upgrade! (+1% per level of looting)

Warden: now drops 1-3 Echo Shards, 0-2 Disc 5 Fragments (both unaffected by looting) and has a 20% chance of dropping the Silence Armor Trim! (+20% per level of looting)

Pillager: now drops 0-2 Arrows (up to 5 with looting 3), has a 25% chance of dropping an Emerald (+15% per level of looting) and a 1% chance of dropping a Sentry Armor Trim! (+0.5% per level of looting)

Guardian: now has a 2% chance of dropping a Tide Armor Trim! (+1% per level of looting)

Elder Guardian: now has a 10% chance of dropping a Heart of the Sea (+5% per level of looting), and Tide Armor Trim drop is now affected by looting (20% base +5% per level of looting) 

Shulker: now drops 0-2 Shulker Shells! (2 max, odds improved by looting)

Evoker: now has a 5% chance of dropping a Vex Armor Trim! (+2% per level of looting)

Vex: now has a 1% chance of dropping a Vex Armor Trim! (+0.5% per level of looting)

Turtle: now drops 0-2 Scutes (up to 5 with looting 3!)

Husk: now drops 0-2 Sand (up to 5 with looting 3) and has a 1% chance of dropping a Dune Armor Trim! (+0.5% chance per level of looting)

Bogged: now drops 0-2 Poison Arrows instead of regular arrows (up to 5 with looting 3) and a 1% chance of dropping a Wild Armor Trim! (+0.5% chance per level of looting)

Breeze: now has a 2% chance of dropping a Flow Armor Trim! (+1% per level of looting)

 

Less notable changes:

Bees and endermites: now have a 33% chance to drop a Honeycomb and Chorus Fruit respectively (+15% per level of looting)

Villagers and Wandering Traders: now drop 0-2 and 1-3 Emeralds respectively (up to 3 more with looting 3)

Wolves and Frogs: now have a 50% chance to drop a Bone and Slimeball respectively (unaffected by looting)

Mooshrooms: now drop 1-3 Red/Brown Mushrooms depending on the type (unaffected by looting)

Snow Golem: now drops a Pumpkin on death if it wasn't sheared beforehand

Stray: now drops 0-2 Slowness Arrows instead of regular arrows (up to 5 with looting 3)

 

Mod Compats:

Alex's Caves:          

Magnetron: now has a 5% chance of dropping a Polarity Armor Trim! (+2.5% chance per level of looting)

Teletor: now has a 2% chance of dropping a Polarity Armor Trim! (+0.5% chance per level of looting)

Ferrouslime: now has a 1% chance of dropping a Polarity Armor Trim! (+0.5% chance per level of looting)

Brainiac: now drops 0-2 Charred Remnants (up to 5 with looting 3)

Licowitch: now has a 3% chance of dropping a Biome Treat! (+1.5% chance per level of looting)

Grottoceratops: now drops 1-2 Tough Hide (up to 5 with looting 3) and 0-2 Heavy Bones (up to 5 with looting 3)

(1.20.1 forge exclusive)

Alex's Mobs:

Caiman: now drops 0-2 Crocodile Scutes (2 max, odds improved with looting)

Capuchin Monkey: now has a 5% chance of dropping a Banana (+5% per level of looting) and a 15% chance of dropping a Banana Peel (+15% per level of looting)

Gorilla: now has a 10% chance of dropping a Banana (+10% per level of looting) and a 20% chance of dropping a Banana Peel (+20% per level of looting)

Komodo Dragon: now drops 1-2 Komodo Dragon Spit (up to 5 with looting 3)

Leafcutter Ant: now has a 20% chance of dropping Gongylidia (+10% per level of looting), queen variant drops 1-2 (up to 5 with looting 3)

Mungus: now drops 0-1 Mungal Spores (up to 4 with looting 3)

Skelewag: now has a 4% chance of dropping a Coast Armor Trim! (+2% per level of looting)

Terrapin: now has a 55% chance of dropping a Scute (guaranteed drop with looting 3)

(1.19.2 & 1.20.1 forge)

Autumnity:

Snail: now drops 0-2 Snail Shells (up to 5 with looting 3)

(1.19.2, 1.20.1 forge)

Buzzier Bees:

Moobloom: now drops 1-3 Buttercups (unaffected by looting)

(1.19.2, 1.20.1 forge)

Caverns & Chasms:

Deeper: now drops 1-3 Gunpowder (up to 6 with looting 3)

Glare: now drops 0-2 Glow Berries (up to 5 with looting 3)

Mime: now has a 2% chance of dropping a Bewejeled Apple and a Bejeweled Pearl each (+1% chance per level of looting)

(1.19.2 & 1.20.1 forge)

Friends & Foes:

Moobloom: now drops 1-3 Buttercups (unaffected by looting)

Wildfire: now drops 3-5 Blaze Powder (up to 8 with looting 3), Wildfire Crown Fragments are now affected by looting (5 max, odds improved with looting)

Guard Villagers:

Guard: now drops 0-2 Emeralds (up to 5 with looting 3)

(every version except 1.21.1 fabric)

Variants&Ventures:

- Fixed mobs not dropping loot on 1.21.1

Murk: now has a 1% chance of dropping a Coast Armor Trim! (+0.5% chance per level of looting)

Thicket: now has a 1% chance of dropping a Wild Armor Trim! (+0.5% chance per level of looting)

Verdant: now drops 0-2 Poison Arrows instead of regular arrows (up to 5 with looting 3), and a 1% chance of dropping a Wild Armor Trim (+0.5% chance per level of looting)

(1.21.1 neoforge and fabric, 1.19.2 & 1.20.1 forge)

Legend:

blue: 1.19.2+

yellow: 1.20.1+

green:  1.21.1